Ejemplo n.º 1
0
 void Weapons()
 {
     if (Input.GetKeyUp(KeyCode.Tab))
     {
         if (currentWeapon == WeaponModes.sword)
         {
             currentWeapon = WeaponModes.gun;
         }
         else
         {
             currentWeapon = WeaponModes.sword;
         }
     }
     if (Input.GetKeyDown(KeyCode.Space))
     {
         if (currentWeapon == WeaponModes.sword)
         {
             sword();
         }
         if (currentWeapon == WeaponModes.gun)
         {
             cannon();
         }
     }
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     youHaveDied     = false;
     mSpeedBonus     = 1;
     mPlayerRotation = 0;
     mBaseSpeed      = 60;
     unitVelo        = Vector2.zero;
     currentWeapon   = WeaponModes.sword;
     //MRtoMessWith = this.gameObject.GetComponent<MeshRenderer>();
     //
     //Get Hit Vars Below:
     //
     hurt                   = false;
     lifeRemaining          = maxLife;
     hurtStateTime          = 2;
     inDamageRatio          = 1f;
     hurtStateTimeRemaining = hurtStateTime;
 }