Ejemplo n.º 1
0
        public static string FullMagicalDisplay(WeaponItemWeaver magicWeapon)
        {
            var sb = new StringBuilder();

            sb.AppendLine(string.Format("{0}:\t'{1} gp'\t('+{2} value'){12}To Hit: '+{3}'{12}Damage: '{4}{5}{6}' {7}{12}Hardness: '{8}'{12}Hit Points: '{9}'{12}Weight: '{10} pound(s)'{12}{11}",
                                        magicWeapon.GetName(),
                                        magicWeapon.GetCost(),
                                        magicWeapon.GetEnhancementBonusForCost(),
                                        magicWeapon.GetEnhancementBonus(),
                                        magicWeapon.GetDamage(),
                                        magicWeapon.GetThreat(),
                                        magicWeapon.GetEnchantmentCriticalDamage(),
                                        magicWeapon.GetDamageType(),
                                        magicWeapon.GetModifiedHardness(),
                                        magicWeapon.GetModifiedHitPoints(),
                                        magicWeapon.GetWeight(),
                                        magicWeapon.GetDescription(),
                                        Environment.NewLine));
            sb.Append(string.Format("{5}Creator Caster Level: '{0}'{5}Time to Create: '{1} Days'{5}Creation XP Cost: '{2}'{5}Creation Raw Material Cost: '{3}'{5}{4}",
                                    magicWeapon.GetMinimumCasterLevel(),
                                    magicWeapon.GetDaysToCreate(),
                                    magicWeapon.GetCreationXpCost(),
                                    magicWeapon.GetCreationRawMaterialCost(),
                                    magicWeapon.GetCreationRequirements(),
                                    Environment.NewLine));

            return(sb.ToString());
        }
Ejemplo n.º 2
0
 public override string GetDamageType()
 {
     return(weaponItem.GetDamageType() + ", Magic");
 }
Ejemplo n.º 3
0
 public override string GetDamageType()
 {
     return(string.Format("{0}", weaponItem.GetDamageType()));
 }
 public override string GetDamageType()
 {
     return(weapon.GetDamageType());
 }