Ejemplo n.º 1
0
    public override void SpawMenu(KeyCode menuKeyCode)
    {
        var weapons = _inventory.GetWeapons();

        if (_inventory == null || weapons == null)
        {
            return;
        }

        MenuAction[] buttons = new MenuAction[weapons.Length];

        for (var i = 0; i < weapons.Length; i++)
        {
            var weapon       = weapons[i];
            var weaponSetter = weapon.GetComponent <WeaponSetter>();

            if (weapon != null)
            {
                buttons[i] = new MenuAction
                {
                    ButtonAction = () => _weaponHolster.Equip(weapon),
                    Title        = weaponSetter.Weapon.name,
                    Sprite       = weaponSetter.Weapon.Avatar,
                    Color        = Color.white
                };
            }
        }

        var menu = Instantiate(MenuPrefab) as Menu;

        menu.Initialize(menuKeyCode, transform, buttons);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Handles pickup
    /// </summary>
    public void Pickup()
    {
        var colliders      = new Collider2D[10];
        var collitionCount = _collider.GetContacts(colliders);

        for (int i = 0; i < collitionCount; i++)
        {
            var collider = colliders[i];
            var go       = collider.gameObject; //This is the game object you collided with
            if (go == gameObject)
            {
                continue;                   //Skip the object itself
            }
            if (go.GetComponent <ItemBase>() == null)
            {
                return;
            }

            if (_inventory.AddItem(go))
            {
                var renderer = go.GetComponent <Renderer>();
                if (renderer != null)
                {
                    renderer.enabled = false;
                }

                var weapon = go.GetComponent <WeaponSetter>();
                if (weapon != null)
                {
                    _weaponHolster.Equip(go);
                }
            }
        }
    }