Ejemplo n.º 1
0
    IEnumerator Polishing()
    {
        Debug.Log("Polishing");
        float   counter = 0;
        Vector3 lastPos = transform.position;
        Vector3 lastAng = transform.eulerAngles;

        while (counter < 5)
        {
            if (detectKinematicMovement(lastPos, lastAng) && reset == false)
            {
                counter += Time.deltaTime;
                Smoke.transform.position = transform.position;
                Smoke.GetComponent <ParticleSystem>().Play();
            }

            if (polishing == false)
            {
                yield break;
            }
            lastPos = transform.position;
            lastAng = transform.eulerAngles;
            yield return(null);
        }
        Debug.Log("Instantiated!!");
        GameObject blade = database.Craft(currentTarget.GetComponent <IngotProperties>());

        if (blade != null)
        {
            Instantiate(blade, currentTarget.transform.position, Quaternion.identity);
            Destroy(currentTarget);
        }
        currentTarget = null;
    }