void AttackTargetOnce() { lookAtEnemy = true; animator.SetTrigger(ATTACK_TRIGGER); float damageDelay = currentWeaponConfig.GetDamageDelay(); SetAttackAnimation(); StartCoroutine(DamageAfterDelay(damageDelay)); }
void AttackTargetOnce() { transform.LookAt(target.transform); animator.SetTrigger(ATTACK_TRIGGER); float damageDelay = currentWeaponConfig.GetDamageDelay(); SetAttackAnimation(); StartCoroutine(DamageAfterDelay(damageDelay)); }