Ejemplo n.º 1
0
        private void getLoadout(dynamic loadout)
        {
            Debug.WriteLine(API.PlayerPedId().ToString());
            foreach (var row in loadout)
            {
                JArray                   componentes = Newtonsoft.Json.JsonConvert.DeserializeObject(row.components.ToString());
                JObject                  amunitions  = Newtonsoft.Json.JsonConvert.DeserializeObject(row.ammo.ToString());
                List <string>            components  = new List <string>();
                Dictionary <string, int> ammos       = new Dictionary <string, int>();
                foreach (JToken componente in componentes)
                {
                    components.Add(componente.ToString());
                }

                foreach (JProperty amunition in amunitions.Properties())
                {
                    ammos.Add(amunition.Name, int.Parse(amunition.Value.ToString()));
                }
                Debug.WriteLine(row.used.ToString());
                bool auused = false;
                if (row.used == 1)
                {
                    auused = true;
                }
                WeaponClass auxweapon = new WeaponClass(int.Parse(row.id.ToString()), row.identifier.ToString(), row.name.ToString(), ammos, components, auused);
                userWeapons.Add(auxweapon.getId(), auxweapon);
                if (auxweapon.getUsed())
                {
                    Utils.useWeapon(auxweapon.getId());
                }
            }
        }
 private void receiveWeapon(int id, string propietary, string name, ExpandoObject ammo, List<dynamic> components)
 {
     Dictionary<string, int> ammoaux = new Dictionary<string, int>();
     foreach (KeyValuePair<string, object> amo in ammo)
     {
         ammoaux.Add(amo.Key, int.Parse(amo.Value.ToString()));
     }
     List<string> auxcomponents = new List<string>();
     foreach (var comp in components)
     {
         auxcomponents.Add(comp.ToString());
     }
     WeaponClass weapon = new WeaponClass(id, propietary, name, ammoaux, auxcomponents, false,false);
     if (!userWeapons.ContainsKey(weapon.getId()))
     {
         userWeapons.Add(weapon.getId(), weapon);
     }
     NUIEvents.LoadInv();
 }