private void Update()
 {
     if (DestinyEngineController.ExamplePlayer.IsPlayerWalking() | DestinyEngineController.ExamplePlayer.IsPlayerSprinting())
     {
         WeaponAnimator.SetFloat("Moving", 1f);
     }
     else
     {
         WeaponAnimator.SetFloat("Moving", 0f);
     }
 }
        private void Update()
        {
            if (DestinyEngineController.ExamplePlayer.IsPlayerWalking())
            {
                WeaponAnimator.SetFloat("Moving", 1f);
            }
            else
            {
                WeaponAnimator.SetFloat("Moving", 0f);
            }

            if (DestinyEngineController.ExamplePlayer.IsPlayerSprinting())
            {
                isSprinting = true;
            }
            else
            {
                isSprinting = false;
            }

            if (isSprinting)
            {
                WeaponAnimator.SetBool("isSprinting", true);
            }
            else
            {
                WeaponAnimator.SetBool("isSprinting", false);
            }

            if (Is_Cooldown)
            {
                internalCooldownTimer -= 1 * Time.deltaTime;

                if (internalCooldownTimer < 0)
                {
                    Is_Cooldown = false;
                }
            }
        }