Ejemplo n.º 1
0
        public void connectAllWayPoints(Tile[,] tiles)
        {
            for (int row = 0; row < tiles.GetLength(0); row++)
            {
                for (int column = 0; column < tiles.GetLength(1); column++)
                {
                    if (tiles[row, column] != null)
                    {
                        bool addWest  = false;
                        bool addEast  = false;
                        bool addNorth = false;
                        bool addSouth = false;
                        switch (tiles[row, column].direction)
                        {
                        case directions.EastNorthSouthWest: addEast = true; addNorth = true; addSouth = true; addWest = true; break;

                        case directions.NorthSouthWest: addNorth = true; addSouth = true; addWest = true; break;

                        case directions.EastNorthSouth: addEast = true; addNorth = true; addSouth = true; break;

                        case directions.EastNorthWest: addEast = true; addNorth = true; addWest = true; break;

                        case directions.EastSouthWest: addEast = true; addSouth = true; addWest = true; break;

                        case directions.NorthSouth: addNorth = true; addSouth = true; break;

                        case directions.NorthWest: addNorth = true; addWest = true; break;

                        case directions.EastNorth: addEast = true; addNorth = true; break;

                        case directions.SouthWest: addSouth = true; addWest = true; break;

                        case directions.EastSouth: addEast = true; addSouth = true; break;

                        case directions.EastWest: addEast = true; addWest = true; break;

                        case directions.East: addEast = true; break;

                        case directions.West: addWest = true; break;

                        case directions.South: addSouth = true; break;

                        case directions.North: addNorth = true; break;

                        case directions.Invalid: throw new ArgumentException("invalid direction encountered");

                        default: break;
                        }
                        Waypoint current = tiles[row, column].wp;
                        if (addWest)
                        {
                            Waypoint west = tiles[row, column - 1].wp;
                            current.AddPath(west);
                        }
                        if (addEast)
                        {
                            Waypoint east = tiles[row, column + 1].wp;
                            current.AddPath(east);
                        }
                        if (addNorth)
                        {
                            Waypoint north = tiles[row - 1, column].wp;
                            current.AddPath(north);
                        }
                        if (addSouth)
                        {
                            Waypoint south = tiles[row + 1, column].wp;
                            current.AddPath(south);
                        }
                    }
                }
            }
        }