public override WayToSetNewStay Logic() { WayToSetNewStay hcm = HandlingControlMessages(); ComputingOfModeling(); WayToSetNewStay hgm = HandlingGameMessages(); return(hcm != WayToSetNewStay.NotSet ? hcm : hgm); }
public virtual WayToSetNewStay IterationOfProgramCycle() { Controller(); WayToSetNewStay outMes = Logic(); Visio(); if (outMes != WayToSetNewStay.NotSet) { return(outMes); } return(WayToSetNewStay.NotSet); }
WayToSetNewStay HandlingGameMessages() { KeyValuePair <Message, object> mes; while ((mes = logicMessageTurn.popByCode(Message.GameOver)).Key != Message.EmptyTurn) { switch (mes.Key) { case Message.GameOver: visioMessageTurn.push(mes); WayToSetNewStay newStay = WayToSetNewStay.GameOver; return(newStay); } } return(WayToSetNewStay.NotSet); }
public static void IterationOfProgramCycle(object sender, EventArgs ea) { try { MainWindow.window.PlayingCanvas.Focus(); WayToSetNewStay wayToSetNewStay = currently.IterationOfProgramCycle(); if (wayToSetNewStay != WayToSetNewStay.NotSet) { switch (wayToSetNewStay) { case WayToSetNewStay.GameOver: (setOfStay[WayToSetNewStay.GameOver] as GameOverStay).SetResultOfPlaying(currently as PlayingStay); currently = setOfStay[WayToSetNewStay.GameOver]; currently.Set(); break; case WayToSetNewStay.Pause: var list = (currently as PlayingStay).rocket.InteractToCondit.MethodsPairsToNamesP(); StreamWriter file = new StreamWriter("List.txt", false); var jsonSerializer = new Newtonsoft.Json.JsonSerializer(); jsonSerializer.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; jsonSerializer.TypeNameHandling = TypeNameHandling.Auto; jsonSerializer.Formatting = Formatting.Indented; JsonWriter jsonWriter = new JsonTextWriter(file); jsonSerializer.Serialize(jsonWriter, list); jsonWriter.Close(); file.Close(); (setOfStay[WayToSetNewStay.Pause] as PauseStay).SetResultOfPlaying(currently as PlayingStay); currently = setOfStay[WayToSetNewStay.Pause]; currently.Set(); break; case WayToSetNewStay.FromPauseToPlay: (currently as PauseStay).RemoveToPlay(); currently = (currently as PauseStay).currentGameStay; break; default: currently.Remove(); currently = setOfStay[wayToSetNewStay]; currently.Set(); break; } } } catch (Exception e) { MessageBox.Show(e.ToString(), "Exception", MessageBoxButton.OK, MessageBoxImage.Warning); } }