Ejemplo n.º 1
0
    private void ReadWayPointsIntoInspector()
    {
        if (m_Map == null)
        {
            return;
        }

        m_InspectorWayPoints.Clear( );

        for (int i = 0; i < m_Map.m_WayPoints.Count; ++i)
        {
            WayPointInspectorItem newPoint = new WayPointInspectorItem( );
            newPoint.m_WayPoint = m_Map.m_WayPoints[i];

            for (int j = 0; j < m_Map.m_WayPoints[i].m_Connections.Count; ++j)
            {
                int connection = 0;
                for (int k = 0; k < m_Map.m_WayPoints.Count; ++k)
                {
                    if (m_Map.m_WayPoints[i].m_Connections[j] == m_Map.m_WayPoints[k])
                    {
                        connection = k;
                        break;
                    }
                }
                newPoint.m_Connections.Add(connection);
            }

            m_InspectorWayPoints.Add(newPoint);
        }
    }
Ejemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        GUILayout.Label(m_keyTitle);

        if (GUILayout.Button(m_keyAddWaypoint))
        {
            GameObject wp = new GameObject( );
            wp.AddComponent <WayPoint>( );
            wp.name = m_strNewObjectName;
            wp.transform.position = m_Map.transform.position + (Vector3.up * 5);

            WayPointInspectorItem wpDB = new WayPointInspectorItem( );
            wpDB.m_WayPoint = wp.GetComponent <WayPoint>( );

            m_InspectorWayPoints.Add(wpDB);
            SaveWayPointsToCurrentMap( );
        }

        GUILayout.Label(m_keyListName);
        if (m_InspectorWayPoints.Count == 0)
        {
            GUILayout.Label(m_keyNoWaypoints);
            return;
        }

        DrawInterfaceForWaypoints( );
    }