Ejemplo n.º 1
0
 void FixedUpdate()
 {
     waweHeight = WaweManager.GetWaweHeight(transform.position.x);
     if (transform.position.y < waweHeight)
     {
         float displacementMultiplier = Mathf.Clamp01((waweHeight - transform.position.y) / depthBeforeSubmerged) * displacementAmount;
         rigidbody.AddForceAtPosition(new Vector3(0f, Mathf.Abs(Physics.gravity.y) * displacementMultiplier, 0f), transform.position, ForceMode.Acceleration);
     }
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(this);
     }
 }
Ejemplo n.º 3
0
    void Update()
    {
        Vector3[] vertices = mesh.vertices;
        for (int i = 0; i < vertices.Length; i++)
        {
            vertices[i].y = WaweManager.GetWaweHeight(transform.position.x + vertices[i].x);
        }

        mesh.vertices = vertices;
        mesh.RecalculateNormals();
    }