Ejemplo n.º 1
0
 private void UpdateCreepCountAndStopCurrentBehavior(WaveGenerator waveGenerator)
 {
     creepCountForCurrentWave     += creepCount;
     creepsSpawnedFromCurrentGroup = 0;
     waveGenerator.Start <WaveCreation>();
     waveGenerator.waveList[0].CreepsAndGroupsList.RemoveAt(0);
     waveGenerator.Stop <SpawnAllCreepsInGroup>();
 }
Ejemplo n.º 2
0
 private static void SpawnNextItemFromList(object itemInWaveList, WaveGenerator waveGenerator)
 {
     if (IsItemCreep(itemInWaveList))
     {
         if (waveGenerator.spawnPoint == default(Vector3D))
         {
             waveGenerator.level.SpawnCreep((CreepType)itemInWaveList);
         }
         else
         {
             new Creep((CreepType)itemInWaveList, waveGenerator.spawnPoint);
         }
         creepCountForCurrentWave++;
         waveGenerator.waveList[0].CreepsAndGroupsList.RemoveAt(0);
     }
     else if (IsItemGroup(itemInWaveList))
     {
         if (!waveGenerator.Contains <SpawnAllCreepsInGroup>())
         {
             waveGenerator.Start <SpawnAllCreepsInGroup>();
         }
         waveGenerator.Stop <WaveCreation>();
     }
 }