Ejemplo n.º 1
0
    // stack version
    private void SpawnOneEnemy()
    {
        if (spawnStack.Count == 0)
        {
            spawnStack = ListUtils.CreateShuffledStack(spawnPoints);
        }
        var enemy = Instantiate(enemyPrefab, enemyParent.transform);
        var sp    = spawnStack.Pop();

        enemy.transform.position = sp.transform.position;
        //Set Enemy Parametres
        enemy.GetComponent <EnemyBehaviour>().SetMoveSpeed(waveConfig.GetEnemySpeed());
        enemy.GetComponent <Enemy>().ScoreValue  = waveConfig.GetScoreValue();
        enemy.GetComponent <Enemy>().DamageValue = waveConfig.GetDamageValue();
        //use new sprite
        enemy.GetComponent <SpriteRenderer>().sprite = waveConfig.GetEnemySprite();
        PublishOnEnemySpawnedEvent();   // tell the system
    }