Ejemplo n.º 1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                if (disposing)
                {
                    // Clear all property values that maybe have been set
                    // when the class was instantiated
                    if (LinkClient.Connected)
                    {
                        LinkClient.Stop();
                    }
                    LinkClient.Dispose();
                }

                // Indicate that the instance has been disposed.
                _disposed = true;
            }
        }
Ejemplo n.º 2
0
 public void Stop() => client.Stop();
Ejemplo n.º 3
0
        static void Main(string[] args)
        {
            _ServerIp   = InputString("Server IP:", "localhost", true);
            _ServerPort = InputInteger("Server port:", 9000, true, true);
            _Ssl        = InputBoolean("Use SSL:", false);

            InitializeClient();

            bool runForever = true;

            while (runForever)
            {
                Console.Write("Command [? for help]: ");
                string userInput = Console.ReadLine();
                if (String.IsNullOrEmpty(userInput))
                {
                    continue;
                }

                switch (userInput)
                {
                case "?":
                    Console.WriteLine("Available commands:");
                    Console.WriteLine("  ?            help (this menu)");
                    Console.WriteLine("  q            quit");
                    Console.WriteLine("  cls          clear screen");
                    Console.WriteLine("  send text    send text to the server");
                    Console.WriteLine("  send bytes   send binary data to the server");
                    Console.WriteLine("  stats        display client statistics");
                    Console.WriteLine("  status       show if client connected");
                    Console.WriteLine("  dispose      dispose of the connection");
                    Console.WriteLine("  connect      connect to the server if not connected");
                    Console.WriteLine("  reconnect    disconnect if connected, then reconnect");
                    Console.WriteLine("  close        close the connection");
                    break;

                case "q":
                    runForever = false;
                    break;

                case "cls":
                    Console.Clear();
                    break;

                case "send text":
                    Console.Write("Data: ");
                    userInput = Console.ReadLine();
                    if (String.IsNullOrEmpty(userInput))
                    {
                        break;
                    }
                    if (!_Client.SendAsync(userInput).Result)
                    {
                        Console.WriteLine("Failed");
                    }
                    else
                    {
                        Console.WriteLine("Success");
                    }
                    break;

                case "send bytes":
                    Console.Write("Data: ");
                    userInput = Console.ReadLine();
                    if (String.IsNullOrEmpty(userInput))
                    {
                        break;
                    }
                    if (!_Client.SendAsync(Encoding.UTF8.GetBytes(userInput)).Result)
                    {
                        Console.WriteLine("Failed");
                    }
                    break;

                case "stats":
                    Console.WriteLine(_Client.Stats.ToString());
                    break;

                case "status":
                    if (_Client == null)
                    {
                        Console.WriteLine("Connected: False (null)");
                    }
                    else
                    {
                        Console.WriteLine("Connected: " + _Client.Connected);
                    }
                    break;

                case "dispose":
                    _Client.Dispose();
                    break;

                case "connect":
                    if (_Client != null && _Client.Connected)
                    {
                        Console.WriteLine("Already connected");
                    }
                    else
                    {
                        InitializeClient();
                    }
                    break;

                case "reconnect":
                    InitializeClient();
                    break;

                case "close":
                    _Client.Stop();
                    break;

                default:
                    break;
                }
            }
        }
Ejemplo n.º 4
0
 void OnDestroy()
 {
     client.Stop();
 }