public void setAimPlayerInfo()
    {
        WaterwheelPlayerNetCtrl aimObjScripte = WaterwheelPlayerNetCtrl.GetInstance();

        if (aimObjScripte == null)
        {
            return;
        }

        smoothPer        = 1f;
        AimPoint         = aimObjScripte.GetCamAimPoint();
        CamPoint_back    = aimObjScripte.GetCamPointBackFar();
        CamPointBackNear = aimObjScripte.GetCamPointBackNear();
        BackPointParent  = CamPoint_back.parent;
        BackLocalPos     = CamPoint_back.localPosition;
    }