static void Main(string[] args) { Vehicle BasicVehicle = new Vehicle(); BasicVehicle.Move(); AirVehicle Helicopter = new AirVehicle(); Helicopter.Move(); WaterVehicle Boat = new WaterVehicle(); Boat.Move(); LandVehicle Tank = new LandVehicle(); Tank.Move(); Weapon BasicWeapon = new Weapon(); BasicWeapon.Shoot(); SmallCaliberWeapon M9 = new SmallCaliberWeapon(); M9.Shoot(); IndirectFireWeapon M203 = new IndirectFireWeapon(); M203.Shoot(); DirectFireWeapon M82 = new DirectFireWeapon(); M82.Shoot(); }
public static void Main() { //get everything var cessna = new Cessna(); var hovercraft = new HoverCraft(); var jetski = new JetSki(); var boat = new Boat(); var motorcycle = new Motorcycle(); var car = new Car(); // Build a collection of all vehicles that fly var FlyingVehicles = new List <IFly> { cessna }; FlyingVehicles.Add(cessna); FlyingVehicles.Add(hovercraft); foreach (var FlyingVehicle in FlyingVehicles) { FlyingVehicle.Fly(); } // Build a collection of all vehicles that operate on roads var RoadVehicles = new List <ILand> { motorcycle }; RoadVehicles.Add(motorcycle); RoadVehicles.Add(car); // With a single `foreach`, have each road vehicle Drive() foreach (var RoadVehicle in RoadVehicles) { RoadVehicle.Drive(); } // Build a collection of all vehicles that operate on water var WaterVehicles = new List <IWater> { jetski, boat }; WaterVehicles.Add(jetski); WaterVehicles.Add(boat); // With a single `foreach`, have each water vehicle Drive() foreach (var WaterVehicle in WaterVehicles) { WaterVehicle.Drive(); } Console.Read(); }
static void Main(string[] args) { var airplane = new AirVehicle { Wheels = 10, Doors = 9, PassengerCapacity = 50, Winged = true, MaxAirSpeed = 500 }; var cessna = new AirVehicle { Wheels = 3, Doors = 3, PassengerCapacity = 2, Winged = true, MaxAirSpeed = 300, MaxWaterSpeed = 200 }; var motorcycle = new LandVehicle { Wheels = 2, PassengerCapacity = 2, MaxLandSpeed = 150, }; var bus = new LandVehicle { Wheels = 6, Doors = 4, PassengerCapacity = 50, MaxLandSpeed = 80, TransmissionType = "automatic", }; var jetski = new WaterVehicle { PassengerCapacity = 2, MaxWaterSpeed = 60, }; var yacht = new WaterVehicle { Doors = 25, PassengerCapacity = 100, TransmissionType = "manual", MaxWaterSpeed = 100, EngineVolume = 50 }; // Build a collection of all vehicles that operate on water var airVehicles = new List <AirVehicle>(); airVehicles.Add(airplane); airVehicles.Add(cessna); // Build a collection of all vehicles that operate on roads var landVehicles = new List <LandVehicle>(); landVehicles.Add(motorcycle); landVehicles.Add(bus); // Build a collection of all vehicles that fly var waterVehicles = new List <WaterVehicle>(); waterVehicles.Add(jetski); waterVehicles.Add(yacht); // With a single `foreach`, have each water vehicle Drive() foreach (var waterThing in waterVehicles) { waterThing.Start(); waterThing.Drive(); } // With a single `foreach`, have each vehicle Fly() foreach (var airThing in airVehicles) { airThing.Start(); airThing.Fly(); } // With a single `foreach`, have each road vehicle Drive() foreach (var landThing in landVehicles) { landThing.Start(); landThing.Drive(); } Console.ReadLine(); }
static void Main(string[] args) { var jumbojet = new AirVehicle { Name = "747", Wheels = 3, Doors = 4, PassengerCapacity = 200, Winged = true, MaxAirSpeed = 300 }; var airforceone = new AirVehicle { Name = "Air Force One", Wheels = 3, Doors = 4, PassengerCapacity = 20, Winged = true, MaxAirSpeed = 400 }; var ferrari = new LandVehicle { Name = "Ferrari", Wheels = 4, Doors = 2, PassengerCapacity = 2, TransmissionType = "Manual", MaxLandSpeed = 120 }; var minivan = new LandVehicle { Name = "Mini Van", Wheels = 4, Doors = 4, PassengerCapacity = 7, TransmissionType = "Auotmatic", MaxLandSpeed = 50 }; var jetski = new WaterVehicle { Name = "Jetski", PassengerCapacity = 2, MaxWaterSpeed = 60.2 }; var speedboat = new WaterVehicle { Name = "Speedboat", PassengerCapacity = 6, MaxWaterSpeed = 86.3 }; // Build a collection of all vehicles that fly var flyingthings = new List <AirVehicle>(); flyingthings.Add(jumbojet); flyingthings.Add(airforceone); // With a single `foreach`, have each vehicle Fly() foreach (var aircraft in flyingthings) { aircraft.Fly(); } // Build a collection of all vehicles that operate on roads var landvehicles = new List <LandVehicle>(); landvehicles.Add(ferrari); landvehicles.Add(minivan); // With a single `foreach`, have each road vehicle Drive() foreach (var car in landvehicles) { car.Drive(); } // Build a collection of all vehicles that operate on water var watervehicles = new List <WaterVehicle>(); watervehicles.Add(jetski); watervehicles.Add(speedboat); // With a single `foreach`, have each water vehicle Drive() foreach (var vehicle in watervehicles) { vehicle.Drive(); } Console.ReadLine(); }