Ejemplo n.º 1
0
        /// <summary>
        ///     Register water mod api.
        /// </summary>
        private void RegisterWaterModApi()
        {
            using (Log.BeginMethod(nameof(RegisterWaterModApi))) {
                WaterModAPI = new WaterModAPI();
                WaterModAPI.Register(NAME);

                // note: workaround because on multiplayer clients water data is not set. I sync it by myself.
                WaterModAPI.OnRegisteredEvent += OnWaterModApiRegisteredEvent;
                WaterModAPI.RecievedData      += OnWaterModAPIReceivedData;
            }
        }
Ejemplo n.º 2
0
        /// <inheritdoc />
        protected override void UnloadData()
        {
            Log?.EnterMethod(nameof(UnloadData));

            MyAPIGateway.Session.OnSessionReady -= OnSessionReady;
            MyAPIGateway.Gui.GuiControlRemoved  -= OnGuiControlRemoved;

            if (WaterModAvailable)
            {
                WaterModAPI?.Unregister();
            }

            if (_chatHandler != null)
            {
                _chatHandler.Close();
                _chatHandler = null;
            }

            if (_suitComputer != null)
            {
                _suitComputer.Close();
                _suitComputer = null;
            }

            if (Network != null)
            {
                _networkHandler.Close();
                _networkHandler = null;

                Log?.Info("Cap network connections");
                Network.Close();
                Network = null;
            }

            if (Log != null)
            {
                Log.Info("Logging stopped");
                Log.Flush();
                Log.Close();
                Log = null;
            }
        }