Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            serObj.Update();

            var go = ((SpecularLighting)serObj.targetObject).gameObject;
            var wb = (WaterBase)go.GetComponent(typeof(WaterBase));

            if (!wb.sharedMaterial)
            {
                return;
            }

            if (wb.sharedMaterial.HasProperty("_WorldLightDir"))
            {
                GUILayout.Label("Transform casting specular highlights", EditorStyles.miniBoldLabel);
                EditorGUILayout.PropertyField(specularLight, new GUIContent("Specular light"));

                if (wb.sharedMaterial.HasProperty("_SpecularColor"))
                {
                    WaterEditorUtility.SetMaterialColor(
                        "_SpecularColor",
                        EditorGUILayout.ColorField("Specular",
                                                   WaterEditorUtility.GetMaterialColor("_SpecularColor", wb.sharedMaterial)),
                        wb.sharedMaterial);
                }
                if (wb.sharedMaterial.HasProperty("_Shininess"))
                {
                    WaterEditorUtility.SetMaterialFloat("_Shininess", EditorGUILayout.Slider(
                                                            "Specular power",
                                                            WaterEditorUtility.GetMaterialFloat("_Shininess", wb.sharedMaterial),
                                                            0.0F, 500.0F), wb.sharedMaterial);
                }
            }
            else
            {
                GUILayout.Label("The shader doesn't have the needed _WorldLightDir property.",
                                EditorStyles.miniBoldLabel);
            }

            serObj.ApplyModifiedProperties();
        }
Ejemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        serObj.Update();

        waterBase = (WaterBase)serObj.targetObject;
        oceanBase = ((WaterBase)serObj.targetObject).gameObject;
        if (!oceanBase)
        {
            return;
        }

        GUILayout.Label("This script helps adjusting water material properties", EditorStyles.miniBoldLabel);

        EditorGUILayout.PropertyField(sharedMaterial, new GUIContent("Material"));
        oceanMaterial = (Material)sharedMaterial.objectReferenceValue;

        if (!oceanMaterial)
        {
            sharedMaterial.objectReferenceValue = (Object)WaterEditorUtility.LocateValidWaterMaterial(oceanBase.transform);
            serObj.ApplyModifiedProperties();
            oceanMaterial = (Material)sharedMaterial.objectReferenceValue;
            if (!oceanMaterial)
            {
                return;
            }
        }

        EditorGUILayout.Separator();

        GUILayout.Label("Overall Quality", EditorStyles.boldLabel);
        EditorGUILayout.PropertyField(waterQuality, new GUIContent("Quality"));
        EditorGUILayout.PropertyField(edgeBlend, new GUIContent("Edge blend?"));

        EditorGUILayout.Separator();

        bool hasShore = oceanMaterial.HasProperty("_ShoreTex");

        GUILayout.Label("Main Colors", EditorStyles.boldLabel);
        GUILayout.Label("Alpha values define blending with realtime textures", EditorStyles.miniBoldLabel);

        EditorGUILayout.BeginHorizontal();
        WaterEditorUtility.SetMaterialColor("_BaseColor", EditorGUILayout.ColorField("Refraction", WaterEditorUtility.GetMaterialColor("_BaseColor", oceanMaterial)), oceanMaterial);
        WaterEditorUtility.SetMaterialColor("_ReflectionColor", EditorGUILayout.ColorField("Reflection", WaterEditorUtility.GetMaterialColor("_ReflectionColor", oceanMaterial)), oceanMaterial);
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Separator();

        GUILayout.Label("Main Textures", EditorStyles.boldLabel);
        GUILayout.Label("Used for small waves (bumps), foam and white caps", EditorStyles.miniBoldLabel);

        EditorGUILayout.BeginHorizontal();
        WaterEditorUtility.SetMaterialTexture("_BumpMap", (Texture)EditorGUILayout.ObjectField("Normals", WaterEditorUtility.GetMaterialTexture("_BumpMap", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial);
        if (hasShore)
        {
            WaterEditorUtility.SetMaterialTexture("_ShoreTex", (Texture)EditorGUILayout.ObjectField("Shore & Foam", WaterEditorUtility.GetMaterialTexture("_ShoreTex", waterBase.sharedMaterial), typeof(Texture), false), waterBase.sharedMaterial);
        }
        EditorGUILayout.EndHorizontal();

        Vector4 animationTiling;
        Vector4 animationDirection;

        Vector2 firstTiling;
        Vector2 secondTiling;
        Vector2 firstDirection;
        Vector2 secondDirection;

        animationTiling    = WaterEditorUtility.GetMaterialVector("_BumpTiling", oceanMaterial);
        animationDirection = WaterEditorUtility.GetMaterialVector("_BumpDirection", oceanMaterial);

        firstTiling  = new Vector2(animationTiling.x * 100.0F, animationTiling.y * 100.0F);
        secondTiling = new Vector2(animationTiling.z * 100.0F, animationTiling.w * 100.0F);

        EditorGUILayout.BeginHorizontal();
        firstTiling.x = EditorGUILayout.FloatField("1st Tiling U", firstTiling.x);
        firstTiling.y = EditorGUILayout.FloatField("1st Tiling V", firstTiling.y);
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.BeginHorizontal();
        secondTiling.x = EditorGUILayout.FloatField("2nd Tiling U", secondTiling.x);
        secondTiling.y = EditorGUILayout.FloatField("2nd Tiling V", secondTiling.y);
        EditorGUILayout.EndHorizontal();

        firstDirection  = new Vector2(animationDirection.x, animationDirection.y);
        secondDirection = new Vector2(animationDirection.z, animationDirection.w);

        EditorGUILayout.BeginHorizontal();
        firstDirection.x = EditorGUILayout.FloatField("1st Animation U", firstDirection.x);
        firstDirection.y = EditorGUILayout.FloatField("1st Animation V", firstDirection.y);
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.BeginHorizontal();
        secondDirection.x = EditorGUILayout.FloatField("2nd Animation U", secondDirection.x);
        secondDirection.y = EditorGUILayout.FloatField("2nd Animation V", secondDirection.y);
        EditorGUILayout.EndHorizontal();

        animationTiling    = new Vector4(firstTiling.x / 100.0F, firstTiling.y / 100.0F, secondTiling.x / 100.0F, secondTiling.y / 100.0F);
        animationDirection = new Vector4(firstDirection.x, firstDirection.y, secondDirection.x, secondDirection.y);

        WaterEditorUtility.SetMaterialVector("_BumpTiling", animationTiling, oceanMaterial);
        WaterEditorUtility.SetMaterialVector("_BumpDirection", animationDirection, oceanMaterial);

        Vector4 displacementParameter = WaterEditorUtility.GetMaterialVector("_DistortParams", oceanMaterial);
        Vector4 fade = WaterEditorUtility.GetMaterialVector("_InvFadeParemeter", oceanMaterial);

        EditorGUILayout.Separator();

        GUILayout.Label("Normals", EditorStyles.boldLabel);
        GUILayout.Label("Displacement for fresnel, specular and reflection/refraction", EditorStyles.miniBoldLabel);

        float gerstnerNormalIntensity = WaterEditorUtility.GetMaterialFloat("_GerstnerIntensity", oceanMaterial);

        gerstnerNormalIntensity = EditorGUILayout.Slider("Per Vertex", gerstnerNormalIntensity, -2.5F, 2.5F);
        WaterEditorUtility.SetMaterialFloat("_GerstnerIntensity", gerstnerNormalIntensity, oceanMaterial);

        displacementParameter.x = EditorGUILayout.Slider("Per Pixel", displacementParameter.x, -4.0F, 4.0F);
        displacementParameter.y = EditorGUILayout.Slider("Distortion", displacementParameter.y, -0.5F, 0.5F);
        // fade.z = EditorGUILayout.Slider("Distance fade", fade.z, 0.0f, 0.5f);

        EditorGUILayout.Separator();

        GUILayout.Label("Fresnel", EditorStyles.boldLabel);
        GUILayout.Label("Defines reflection to refraction relation", EditorStyles.miniBoldLabel);

        if (!oceanMaterial.HasProperty("_Fresnel"))
        {
            if (oceanMaterial.HasProperty("_FresnelScale"))
            {
                float fresnelScale = EditorGUILayout.Slider("Intensity", WaterEditorUtility.GetMaterialFloat("_FresnelScale", oceanMaterial), 0.1F, 4.0F);
                WaterEditorUtility.SetMaterialFloat("_FresnelScale", fresnelScale, oceanMaterial);
            }
            displacementParameter.z = EditorGUILayout.Slider("Power", displacementParameter.z, 0.1F, 10.0F);
            displacementParameter.w = EditorGUILayout.Slider("Bias", displacementParameter.w, -3.0F, 3.0F);
        }
        else
        {
            Texture fresnelTex = (Texture)EditorGUILayout.ObjectField(
                "Ramp",
                (Texture)WaterEditorUtility.GetMaterialTexture("_Fresnel",
                                                               oceanMaterial),
                typeof(Texture),
                false);
            WaterEditorUtility.SetMaterialTexture("_Fresnel", fresnelTex, oceanMaterial);
        }

        EditorGUILayout.Separator();

        WaterEditorUtility.SetMaterialVector("_DistortParams", displacementParameter, oceanMaterial);

        if (edgeBlend.boolValue)
        {
            GUILayout.Label("Fading", EditorStyles.boldLabel);

            fade.x = EditorGUILayout.Slider("Edge fade", fade.x, 0.0f, 0.3f);
            if (hasShore)
            {
                fade.y = EditorGUILayout.Slider("Shore fade", fade.y, 0.0f, 0.3f);
            }
            fade.w = EditorGUILayout.Slider("Extinction fade", fade.w, 0.0f, 2.5f);

            WaterEditorUtility.SetMaterialVector("_InvFadeParemeter", fade, oceanMaterial);
        }
        EditorGUILayout.Separator();

        if (oceanMaterial.HasProperty("_Foam"))
        {
            GUILayout.Label("Foam", EditorStyles.boldLabel);

            Vector4 foam = WaterEditorUtility.GetMaterialVector("_Foam", oceanMaterial);

            foam.x = EditorGUILayout.Slider("Intensity", foam.x, 0.0F, 1.0F);
            foam.y = EditorGUILayout.Slider("Cutoff", foam.y, 0.0F, 1.0F);

            WaterEditorUtility.SetMaterialVector("_Foam", foam, oceanMaterial);
        }

        serObj.ApplyModifiedProperties();
    }