Ejemplo n.º 1
0
    /// <summary>
    /// 打开mod List
    /// </summary>
    private void OpenModList()
    {
        if (m_CurrentSelectedCell == null)
        {
            return;
        }

        MsgWarshipPanelState msg = MessageSingleton.Get <MsgWarshipPanelState>();

        msg.BeforeState = m_CurrentState;
        msg.State       = WarshipPanelState.ListMod;

        msg.CurrentWeaponData = new MsgWarshipPanelState.DataBase <IWeapon>(
            m_CurrentWeapon,
            m_WeaponContainerUID,
            m_WeaponContainerPOS);

        msg.CurrentModData = new MsgWarshipPanelState.ModData(
            m_CurrentSelectedCell.GetData(),
            m_CurrentSelectedCell.GetContainerUID(),
            m_CurrentSelectedCell.GetContainerPOS());
        msg.CurrentModData.ModType1 = m_CurrentSelectedCell.GetEquipmentModL1();
        msg.CurrentModData.ModType2 = m_CurrentSelectedCell.GetEquipmentModL2();

        UIManager.Instance.ClosePanel(OwnerView);
        // GameFacade.Instance.SendNotification(NotificationName.MSG_3DVIEWER_CHANGE);
        GameFacade.Instance.SendNotification(NotificationName.MSG_WARSHIP_PANEL_CHANGE, msg);
        UIManager.Instance.OpenPanel(UIPanel.WarshipChipPanel, msg);
    }
Ejemplo n.º 2
0
 /// <summary>
 /// mod选中
 /// </summary>
 /// <param name="cell"></param>
 private void ModCellOnSelected(WarshipModPanelElement cell)
 {
     if (cell == m_CurrentSelectedCell)
     {
         return;
     }
     if (!EventSystem.current.alreadySelecting)
     {
         //FocusTo(cell.gameObject);
         EventSystem.current.SetSelectedGameObject(cell.gameObject);
     }
     m_CurrentSelectedCell = cell;
     State.GetAction(UIAction.Common_Select).Enabled = true;
     ShowModMessageTips(cell);
     State.SetTipData(m_CurrentSelectedCell.GetData());
 }