void Start() { triggers = GetComponent <WarriorTriggers>(); agent = GetComponent <NavMeshAgent>(); player = GameObject.Find("Player"); playerController = player.GetComponent <PlayerController>(); }
void Start() { triggers = GetComponent <WarriorTriggers>(); agent = GetComponent <NavMeshAgent>(); animator = transform.GetComponentInChildren <Animator>(); player = GameObject.Find("Player"); playerController = player.GetComponent <PlayerController>(); }
//MeshRenderer rend; void Start() { controller = GetComponent <WarriorController>(); triggers = GetComponent <WarriorTriggers>(); player = player = GameObject.Find("Player"); playerController = player.GetComponent <PlayerController>(); //rend = transform.GetChild(0).GetComponent<MeshRenderer>(); controller.state = State.standing; }