Ejemplo n.º 1
0
        public void MoveToWarpZone()
        {
            // Move to next zap grid
            m_NextRowIndicator.gameObject.SetActive(false);
            WarpZone newDeadZone = GameMaster.Instance.m_WarpZoneManager.SpawnDeadZone();

            m_CurrZap        = null;
            m_NextZap        = null;
            m_NextCol        = 0;
            m_CurrRow        = 0;
            m_StartPosition  = this.transform.position;
            m_TargetPosition = newDeadZone.transform.position;
            SetMovementState(MovementState.MovingToWarpZone);
            SetSpeedMultiplier(2.0f, false);
            m_LerpAmount = 0.0f;
            GameMaster.Instance.m_BackDropManager.ShowWarpStoreColors();
            GameMaster.Instance.m_DadEventManager.StopEvents();
            GameMaster.Instance.m_SolarSystemSpawner.StopSpawningSolarObjects();

            // show flawless completion notification if grid completion flawless.
            StatsManager statsManager = GameMaster.Instance.m_StatsManager;

            if (statsManager && statsManager.GetFlawlessGridRun())
            {
                UIManager uiManager = GameMaster.Instance.m_UIManager;
                if (uiManager)
                {
                    uiManager.SpawnUINotification("+500 FLAWLESS RUN", true);
                    statsManager.AddToScore(500);
                }
            }
        }
Ejemplo n.º 2
0
        private void LateUpdate()
        {
            if (zone == WarpZone.spawn && GameManager.Level.IsTargetWithinPlayArea(this.transform.position))
            {
                this.zone = WarpZone.play;
            }

            this.Warp();
        }
Ejemplo n.º 3
0
    private void MoveToDropEnd(WarpZone destination)
    {
        if (destination.postDropMove.steps == 0)
        {
            if (destination.postDropMove.direction != DIRECTION_BUTTON.NONE)
            {
                movementController.TriggerButtons(destination.postDropMove.direction, ACTION_BUTTON.NONE);
            }

            return;
        }

        if (!movementController.Move(destination.postDropMove.direction, destination.postDropMove.steps))
        {
            Debug.LogWarning("!!! WARPER CANNOT BE MOVED");
        }
    }
Ejemplo n.º 4
0
 protected override void Awake()
 {
     base.Awake();
     isPossible          = startOnAwake;
     destinationWarpZone = destinationObject.GetComponent <WarpZone>();
 }
Ejemplo n.º 5
0
    public void AddWarpZone(Tile _a, Tile _b)
    {
        WarpZone warp = new WarpZone(_a, _b);

        warpZones.Add(warp);
    }
Ejemplo n.º 6
0
 public void HandleInteractLeave(object sender, CollisionZoneEventArgs args)
 {
     interactBlock = null;
 }
Ejemplo n.º 7
0
 public void HandleInteractEnter(object sender, CollisionZoneEventArgs args)
 {
     interactBlock = (WarpZone)sender;
 }
Ejemplo n.º 8
0
    private void WarpToDropStart(WarpZone destination)
    {
        Vector2 coords = destination.dropZone.transform.position.AsVector2() + destination.dropZoneOffset;

        movementController.ClampPositionTo(new Vector3(coords.x, coords.y, 0));
    }
Ejemplo n.º 9
0
 protected override void Awake()
 {
     base.Awake();
     isPossible = startOnAwake;
     destinationWarpZone = destinationObject.GetComponent<WarpZone>();
 }