public static void StarDespawned(WarpStar star, Collider col) { OnStarDespawned?.Invoke(star, col); }
public void StarSpawned(WarpStar star, Collider col) { Stars.Add(star); }
public void StarDespawned(WarpStar star, Collider col) { Stars.Remove(star); }
void StarSpawned(WarpStar star, Collider col) { Physics.IgnoreCollision(EnvironmentCollider, col); }