public void RemoveTrap(WallTrap trapForRemoval) { int counter = 0; for (int i = 0; i < m_deployedTraps.Count; i++) { counter = i; if (m_deployedTraps[i] == trapForRemoval) { break; } } m_deployedTraps.RemoveAt(counter); }
public void PreviewTrap() { m_trapForDeploing = Instantiate(m_wallPrefab, m_parentForTraps, false); UIController.Instance.m_InGameUIController.SetDeployTrapButton(true); }