Ejemplo n.º 1
0
 internal void MoveDown(Character character)
 {
     if ((character.TileNumber / WidthUnits != HeightUnits - 1) && !WallTiles.Contains(character.TileNumber + 10))
     {
         double x = MyFoxDraw.GetLeft(MyFoxDraw.Items[character.CharacterId]);
         double y = MyFoxDraw.GetTop(MyFoxDraw.Items[character.CharacterId]) + 50;
         MyFoxDraw.SetPosition(MyFoxDraw.Items[character.CharacterId], x, y);
         character.TileNumber += 10;
     }
 }
Ejemplo n.º 2
0
 internal void MoveUp(Character character)
 {
     if ((character.TileNumber / WidthUnits != 0) && !WallTiles.Contains(character.TileNumber - 10))
     {
         double x = MyFoxDraw.GetLeft(MyFoxDraw.Items[character.CharacterId]);
         double y = MyFoxDraw.GetTop(MyFoxDraw.Items[character.CharacterId]) - 50;
         MyFoxDraw.SetPosition(MyFoxDraw.Items[character.CharacterId], x, y);
         character.TileNumber -= 10;
     }
 }
Ejemplo n.º 3
0
 public Area(FoxDraw myFoxDraw)
 {
     MyFoxDraw = myFoxDraw;
     FreeTiles = new List <int>();
     for (int i = 0; i < WidthUnits * HeightUnits; i++)
     {
         if (!WallTiles.Contains(i))
         {
             FreeTiles.Add(i);
         }
     }
 }
Ejemplo n.º 4
0
 public void DrawMap()
 {
     for (int i = 0; i < HeightUnits; i++)
     {
         for (int j = 0; j < WidthUnits; j++)
         {
             if (WallTiles.Contains(WidthUnits * i + j))
             {
                 MyFoxDraw.AddImage("./Assets/wall.png", 50 * j, 50 * i);
             }
             else
             {
                 MyFoxDraw.AddImage("./Assets/floor.png", 50 * j, 50 * i);
             }
         }
     }
 }
Ejemplo n.º 5
0
        private List <string> FindOptions(Character character)
        {
            var list = new List <string>();

            if ((character.TileNumber % 10) != 9 && !WallTiles.Contains(character.TileNumber + 1))
            {
                list.Add("right");
            }
            if ((character.TileNumber / 10) != 0 && !WallTiles.Contains(character.TileNumber - 10))
            {
                list.Add("up");
            }
            if ((character.TileNumber / 10) != 10 && !WallTiles.Contains(character.TileNumber + 10))
            {
                list.Add("down");
            }
            if ((character.TileNumber % 10) != 0 && !WallTiles.Contains(character.TileNumber - 1))
            {
                list.Add("left");
            }
            return(list);
        }