Ejemplo n.º 1
0
    void InstantiateValues()
    {
        WallCreationScript              = WallPre.GetComponent <WallCreation>();
        WallCreationScript.cubeScale.x  = TileSizeX;
        WallCreationScript.cubeScale.y  = TileSizeY;
        WallCreationScript.QuadScale.x  = WallSizeX;
        WallCreationScript.QuadScale.y  = WallSizeY;
        WallCreationScript.RowWidth     = RowWidth;
        WallCreationScript.ColoumnWidth = ColoumnWidth;



        RowWidth       = RowWidthS.value;
        tRowWidth.text = " " + RowWidthS.value;

        ColoumnWidth       = ColoumnWidthS.value;
        tColoumnWidth.text = " " + ColoumnWidthS.value;

        WallSizeX       = WallSizeXS.value;
        tWallSizeX.text = " " + WallSizeXS.value;

        WallSizeY       = WallSizeYS.value;
        tWallSizeY.text = " " + WallSizeYS.value;

        TileSizeX       = TileSizeXS.value;
        tTileSizeX.text = " " + TileSizeXS.value;

        TileSizeY       = TileSizeYS.value;
        tTileSizeY.text = " " + TileSizeYS.value;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        canRepair = false;
        blockT2 = false;
        gateT1 = false;

        addOre = GameObject.Find("UIManager");
        uiscript = addOre.GetComponent<UIManagerScript> ();

        getWallScript = GameObject.Find("WallCreationManager").GetComponent<WallCreation>();

        rend = GetComponent<Renderer>();
        rend.enabled = false;

        canPlace = false;
    }