void Update()
    {
        if (Progress == 3)
        {
            store = Wall3.GetComponent <SpriteRenderer>().sprite;
            if (store == ThirdWall)
            {
                Progress = 4;
                Wall3.GetComponent <Animator>().enabled       = false;
                Wall3.GetComponent <SpriteRenderer>().enabled = false;
                Wall4.GetComponent <Animator>().enabled       = true;
                Wall4.GetComponent <SpriteRenderer>().enabled = true;
                Button3.GetComponent <Button>().interactable  = true;
            }
        }
        Cloud1.transform.Translate(Iteration, 0, 0);
        Cloud2.transform.Translate(-Iteration, 0, 0);
        Cloud3.transform.Translate(Iteration, 0, 0);

        if (T < 0)
        {
            PlayerPrefs.SetInt("Result", Win);
            Store.GetComponent <PresentResults>().enabled = true;
            Store.GetComponent <GameBuildWall>().enabled  = false;
        }
        else
        {
            T = T - Time.deltaTime;
        }
    }
 public void ThirdClick()
 {
     Win      = 1;
     Progress = 5;
     Wall4.GetComponent <Animator>().enabled       = false;
     Wall4.GetComponent <SpriteRenderer>().enabled = false;
     Wall5.GetComponent <SpriteRenderer>().enabled = true;
 }