public void HandleHit(WalkerDead walkerDead) { if (_remainingCoins > 0) { TakeCoin(); } }
public void HandleHit(WalkerDead walkerDead) { Destroy(gameObject); }
public void HandleHit(WalkerDead walkerDead) { if (_remainingCoins > 0) { TakeCoin(); } }
public void HandleHit(WalkerDead walkerDead) { Destroy(gameObject); }