IEnumerator Move(Vector3 pos) { moving = Player.prevent = true; yield return(new WaitForSeconds(time * 2)); moving = Player.prevent = false; transform.position = pos; RemoveDoubles(); WalkPoint.GeneratePaths(); }
public static void TryCutAll() { foreach (var tree in trees) { tree.TryCut(); } //for (int i = 0; i < 5; i++) //{ foreach (var tree in trees) { tree.ManageCut(); } WalkPoint.GeneratePaths(); }