// Update is called once per frame void Start() { this.InstantiatePlayer(); this.InstantiateAirfieldQueue(); this.InstantiateMapObjectiveQueue(); this.mapMaterial = Instantiate(groundRenderer.sharedMaterial); groundRenderer.sharedMaterial = this.mapMaterial; WTEvents.RegisterEventHandler(WTEvent.Type.mapImageChange, UpdateMapTexture); WTEvents.RegisterEventHandler(WTEvent.Type.mapObjectsChange, this.HandleMapObjectStateChange); WTEvents.RegisterEventHandler(WTEvent.Type.gameLoad, this.InstantiateAirfieldQueue); }
void Start() { WTEvents.RegisterEventHandler(WTEvent.Type.indicatorsStateChange, this.HandleIndicatorsChange); }