void Start() { world = GameObject.Find("GameController").GetComponent <WS_World>(); tilePanel = transform.Find("TilePanel").gameObject; entityPanel = GameObject.Find("EntityPanel").gameObject; townName = tilePanel.transform.Find("TownNameText").GetComponent <Text>(); biomeImage = tilePanel.transform.Find("BiomeImage").GetComponent <Image>(); tilePanel.SetActive(false); entityPanel.SetActive(false); }
public List <WS_Tile> neighbors_3 = new List <WS_Tile>(); // neighboring tiles in radius 3 public void setWorld(WS_World _world) // set the world pointer { world = _world; }