void Update()
    {
        if (Input.GetButtonDown("Fire2"))
        {
            Vector3 p = World.GetTileFromPos(transform.position);

            Debug.Log("My coords: " + World.GetTileFromPos(transform.position));

            //p.y += 1;
            World.RemoveTile((int)p.x + 1, (int)p.y, (int)p.z);
            World.RemoveTile((int)p.x - 1, (int)p.y, (int)p.z);
            World.RemoveTile((int)p.x, (int)p.y, (int)p.z - 1);
            World.RemoveTile((int)p.x, (int)p.y, (int)p.z + 1);

            //World.Explode(transform.localPosition);
        }
    }