private void CreateBiomes() { List <Vector2> centroidList = new List <Vector2>(); for (int count = 0; count < biomesCount; count++) { int posW = Random.Range(0, width); int posD = Random.Range(0, depth); centroidList.Add(new Vector2(posW, posD)); } ; gridBiomes = Voronoi.GenerateRegions(width, depth, centroidList); Debug.Log($"Biomes: {centroidList.Count}"); }