public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Raise Event")) { VoidEventChannel myChannel = (VoidEventChannel)target; myChannel.RaiseEvent(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); VoidEventChannel channel = (VoidEventChannel)target; if (GUILayout.Button("Raise Event")) { if (Application.isPlaying) { channel.Raise(); } } }