void Start() { _main = GetComponent <Main>(); _properties = GetComponent <Properties>(); _log = GetComponent <VisualLog>(); _bodiesManager = GameObject.Find("BodiesManager").GetComponent <BodiesManager>(); _rpc = GetComponent <RPCWorkspace>(); }
void _init() { _main = GetComponent <Main>(); _networkView = GetComponent <NetworkView>(); _negativeSpace = GetComponent <NegativeSpace>(); _properties = GetComponent <Properties>(); _log = GetComponent <VisualLog>(); _running = true; }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } }
public void OnInit(InitContext context) { if (context == InitContext.Activate) { _rigidbody = GameObj.GetComponent <RigidBody>(); previousPosition = GameObj.Transform.Pos; _log = new VisualLog("projectile raycasts"); _gameCamera = Scene.Current.FindComponent <Camera>(); } }
void Awake() { Application.runInBackground = true; _surfaceRequestListener = GetComponent <SurfaceRequestListener>(); _properties = GetComponent <Properties>(); _log = GetComponent <VisualLog>(); _negativeSpace = GetComponent <NegativeSpace>(); _bodiesListener = GameObject.Find("BodiesManager").GetComponent <UdpBodiesListener>(); _bodies = GameObject.Find("BodiesManager").GetComponent <BodiesManager>(); _prespectiveProjection = Camera.main.GetComponent <PerspectiveProjection>(); _tracker = GameObject.Find("RavatarManager").GetComponent <Tracker>(); _tcpKinectListener = GameObject.Find("RavatarManager").GetComponent <TcpKinectListener>(); _workspace = GetComponent <RPCWorkspace>(); _properties.load(); ConfigLoaded = _properties.ConfigLoaded; if (!ConfigLoaded) { _log.Show = true; } else { _log.WriteLine(this, "Config Loaded"); _surfaceRequestListener.StartReceive(); } if (location == Location.A) { _workspace.InitServer(); } else { _workspace.InitClient(); } }
void Awake() { _log = GetComponent <VisualLog>(); _location = GetComponent <Main>().location; }
void Awake() { _log = GetComponent <VisualLog>(); _properties = GetComponent <Properties>(); _main = GetComponent <Main>(); }