Ejemplo n.º 1
0
    void Start()
    {
        VisualDefinitionRenderUnity visualDefinitionRenderer = gameObject.AddComponent <VisualDefinitionRenderUnity>();

        visualDefinitionRenderer.world            = gameManagerUnity.world;
        visualDefinitionRenderer.material         = gameManagerUnity.materialItems;
        visualDefinitionRenderer.visualDefinition = item.itemDefinition.visualDefinition;
    }
Ejemplo n.º 2
0
    public virtual void Start()
    {
        Vector3 sizeInTiles = GraphicsUnity.TilePositionToVector3(((AvatarDefinition)avatar.definition).sizeInTiles);

        //float halfX = sizeInTiles.x / 2.0f;
        float halfY = sizeInTiles.y / 2.0f;

        //float halfZ = sizeInTiles.z / 2.0f;

        body                         = new GameObject();
        body.name                    = "Body";
        body.transform.parent        = transform;
        body.transform.localPosition = new Vector3(
            0,
            halfY - CubeWorld.Utils.Graphics.HALF_TILE_SIZE,
            0);

        body.transform.localRotation = Quaternion.identity;
        body.transform.localScale    = new Vector3(1, 1, 1);

        foreach (AvatarPartDefinition avatarPart in ((AvatarDefinition)avatar.definition).parts)
        {
            Vector3 offset = new Vector3(
                avatarPart.offset.x,
                avatarPart.offset.y,
                avatarPart.offset.z);

            Vector3 rotation = GraphicsUnity.CubeWorldVector3ToVector3(avatarPart.rotation);

            GameObject goPart = new GameObject();
            goPart.name                    = avatarPart.id;
            goPart.transform.parent        = body.transform;
            goPart.transform.localPosition = offset;
            goPart.transform.localRotation = Quaternion.Euler(rotation);
            goPart.transform.localScale    = new Vector3(1, 1, 1);

            VisualDefinitionRenderUnity visualDefinitionRenderer = goPart.AddComponent <VisualDefinitionRenderUnity>();
            visualDefinitionRenderer.world            = gameManagerUnity.world;
            visualDefinitionRenderer.material         = gameManagerUnity.materialItems;
            visualDefinitionRenderer.visualDefinition = avatarPart.visualDefinition;

            switch (avatarPart.id)
            {
            case "head":
                heads.Add(goPart);
                break;

            case "arm":
                arms.Add(goPart);
                break;

            case "leg":
                legs.Add(goPart);
                break;
            }

            goPart.GetComponent <Renderer>().enabled = bodyRenderEnabled;

            parts.Add(goPart);
        }
    }