protected void Start() { // setup the SDK Sdk.SetLogger(new Disney.ForceVision.Internal.VisionSdkLoggerProxy()); Sdk.StereoCamera.UseMagnetometerCorrection = false; Sdk.Heartbeat.OnFrameUpdate += OnSdkFrameUpdate; OnSdkReady(); }
protected void Start() { if (!FtueDataController.IsFtueComplete(FtueType.Intro)) { AkBankManager.LoadBank("Container_DX_SB", false, false); } // setup the SDK Sdk.SetLogger(new Disney.ForceVision.Internal.VisionSdkLoggerProxy()); Sdk.Heartbeat.OnFrameUpdate += OnSdkFrameUpdate; Sdk.StereoCamera.UseMagnetometerCorrection = false; Invoke("OnSdkReady", 0.1f); }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; if (Triggers.Count > 0) { PlayAnimation(Triggers[0]); Triggers.RemoveAt(0); } }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; UIHolder.parent = Sdk.StereoCamera.transform; UIHolder.SnapToZero(); ControlsPrompt.SetActive(false); PreparePanel.SetActive(true); currentState = PrepareHeadsetState.TrayInHeadset; }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; // Hook up the debug canvas Log.SetUILogTarget(LogField); // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; if (GalaxyRotation != null) { GalaxyRotation.CameraTransform = Sdk.StereoCamera.transform; } Analytics.LogAction(new ActionAnalytics("start.complete.app")); }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; if (MenuController.ConfigToLoad != null) { DuelistTitle.text = Localizer.Get("PedestalView.Title.LevelName." + MenuController.ConfigToLoad.GetTokenString()).Replace(Environment.NewLine, " "); // Medium on Core is called Easy. Otherwise, assign difficulty like normal if (MenuController.ConfigToLoad.Planet == PlanetType.Core && MenuController.DifficultyToLoad == Difficulty.Medium) { DifficultyText.text = Localizer.Get("General.Name." + PlanetType.Core.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty.Easy"); } else if (MenuController.ConfigToLoad.IsBonusPlanet) { DifficultyText.text = Localizer.Get("General.Name." + MenuController.ConfigToLoad.BonusPlanet.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty." + MenuController.DifficultyToLoad.ToString()); } else { DifficultyText.text = Localizer.Get("General.Name." + MenuController.ConfigToLoad.Planet.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty." + MenuController.DifficultyToLoad.ToString()); } PromptText.text = MenuController.ConfigToLoad.Game == Game.Assault ? Localizer.Get("LightsaberDuel.Prompt.SelectForcePower") : Localizer.Get("LightsaberDuel.Prompt.SelectForcePowers"); } // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; gazeListener = new GazeListener(new [] { typeof(BaseEquipItem) }, OnItemGazedAt, OnItemGazedOff); GazeWatcher.AddListener(gazeListener); }