// Use this for initialization
 void Start()
 {
     //Get the starting position of the enemy
     startPos = gameObject.transform.position;
     //Grab the spawner and get its script component
     obj = GameObject.Find("VisionLessPatrolEnemySpawner").GetComponent<VisionLessPatrollingMonsterSpawner> ();
     //If the spawner is facing left...
     if (!obj.facingRight)
     {	//then flip the monsters it spawns to go left
         FlipEnemy ();
     }
 }
Ejemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     //Get the starting position of the enemy
     startPos = gameObject.transform.position;
     //Grab the spawner and get its script component
     obj = GameObject.Find("VisionLessPatrolEnemySpawner").GetComponent <VisionLessPatrollingMonsterSpawner> ();
     //If the spawner is facing left...
     if (!obj.facingRight)
     {               //then flip the monsters it spawns to go left
         FlipEnemy();
     }
 }