Ejemplo n.º 1
0
        public void DisposeRuntimePrefabSystem()
        {
            for (int i = 0; i <= PackageRuntimePrefabInfoList.Count - 1; i++)
            {
                VegetationPackageRuntimePrefabInfo packageRuntimePrefabInfo = PackageRuntimePrefabInfoList[i];
                for (int j = 0; j <= packageRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; j++)
                {
                    VegetationItemRuntimePrefabInfo vegetationItemRuntimePrefabInfo =
                        packageRuntimePrefabInfo.RuntimePrefabManagerList[j];

                    for (int k = 0; k <= vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList.Count - 1; k++)
                    {
                        RuntimePrefabManager runtimePrefabManager =
                            vegetationItemRuntimePrefabInfo.RuntimePrefabManagerList[k];
                        runtimePrefabManager?.Dispose();
                    }
                }

                packageRuntimePrefabInfo.RuntimePrefabManagerList.Clear();
            }

            PackageRuntimePrefabInfoList.Clear();
            VisibleVegetationCellSelector?.Dispose();
            VisibleVegetationCellSelector = null;
            DestroyRuntimePrefabParent();
        }
Ejemplo n.º 2
0
        public void DisposeColliderSystem()
        {
            if (JobHandleList.IsCreated)
            {
                JobHandleList.Dispose();
            }

            for (int i = 0; i <= PackageColliderInfoList.Count - 1; i++)
            {
                VegetationPackageColliderInfo vegetationPackageColliderInfo = PackageColliderInfoList[i];
                for (int j = 0; j <= vegetationPackageColliderInfo.ColliderManagerList.Count - 1; j++)
                {
                    ColliderManager colliderManager = vegetationPackageColliderInfo.ColliderManagerList[j];
                    if (colliderManager != null)
                    {
                        colliderManager.OnCreateColliderDelegate        -= OnCreateCollider;
                        colliderManager.OnBeforeDestroyColliderDelegate -= OnBeforeDestroyCollider;
                    }
                    colliderManager?.Dispose();
                }

                vegetationPackageColliderInfo.ColliderManagerList.Clear();
            }
            PackageColliderInfoList.Clear();
            VisibleVegetationCellSelector?.Dispose();
            VisibleVegetationCellSelector = null;
            DestroyColliderParent();
        }