internal void Draw(VirtualConsole screen)
        {
            Map currentGrid = Maps[Camera];

            for (int x = 0; x < WorldWidth; x++)
            {
                for (int y = 0; y < WorldHeight; y++)
                {
                    screen.PutGlyphBackGround(currentGrid[x, y].glyph, x, y, currentGrid.HeightMap[x, y]);
                }
            }
        }