Ejemplo n.º 1
0
    /// <summary>
    /// 获取商城物品每日购买次数限制---目前VIP等级会影响到这里,后期可能还会增加其他限制;
    /// </summary>
    /// <param name="shopT"></param>
    /// <param name="vipLv"></param>
    /// <returns></returns>
    public int GetShopItemDailyBuyTimes(ShopTemplate shopT, int vipLv)
    {
        if (shopT.getDailyMaxBuy() < 0)
        {
            return(-1);
        }

        int vipCount = 0;//根据VIP算出的附加值;

        //行动力补满药水;
        if (shopT.getId() == GetGameConfig().getEp_supplement_goods())
        {
            VipTemplate vip = GetVipTemplateById(vipLv);
            vipCount = vip.getMaxBuyEp();
        }

        //活力补满药水;
        if (shopT.getId() == GetGameConfig().getAp_supplement_goods())
        {
            VipTemplate vip = GetVipTemplateById(vipLv);
            vipCount = vip.getMaxBuyAp();
        }

        return(shopT.getDailyMaxBuy() + vipCount);
    }
Ejemplo n.º 2
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    public override void InitUIView()
    {
        base.InitUIView();

        m_ShengYu_1.text = GameUtils.getString("vigour_supplement_content2");
        m_ShengYu_2.text = GameUtils.getString("vigour_supplement_content2");
        m_ShengYu_3.text = GameUtils.getString("vigour_supplement_content2");
        m_ShengYu_4.text = GameUtils.getString("vigour_supplement_content2");

        m_YongYou_2.text = GameUtils.getString("vigour_supplement_content3");
        m_YongYou_3.text = GameUtils.getString("vigour_supplement_content3");
        m_YongYou_4.text = GameUtils.getString("vigour_supplement_content3");

        m_GouMai.text = GameUtils.getString("common_button_purchase");
        m_Use_2.text  = GameUtils.getString("common_button_use2");
        m_Use_3.text  = GameUtils.getString("common_button_use2");
        m_Use_4.text  = GameUtils.getString("common_button_use2");

        UI_CaptionManager cap = UI_CaptionManager.GetInstance();

        if (cap != null)
        {
            cap.AwakeUp(M_CapPos);
        }

        vipData = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(ObjectSelf.GetInstance().VipLevel);
        config  = (GameConfig)DataTemplate.GetInstance().m_GameConfig;
        UpdatePower();
        UpdateDiamond();
        InitPowerShopUI();
        InitPowerItemUI();
    }
Ejemplo n.º 3
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    public static int GetMoneyCountToNextVipLv(int curVipLv, int curVipExp)
    {
        VipTemplate vipT = DataTemplate.GetInstance().GetVipTemplateById(curVipLv);

        if (vipT == null)
        {
            LogManager.LogError("VIP 表格中不存在的VIP等级lv=" + curVipLv);
            return(-2);
        }

        if (vipT.getVipExp() == -1)
        {
            //Debug.Log("已满级");
            return(0);
        }

        int needExp = vipT.getVipExp() - curVipExp;

        if (needExp <= 0)
        {
            //Debug.Log("Vip可以升级了");
            return(-1);
        }

        GameConfig config = DataTemplate.GetInstance().GetGameConfig();

        int fen = config.getRealmoney_to_vipexp() * needExp; //总共花多少分钱;

        return(fen / 100 + (fen % 100 == 0 ? 0 : 1));
    }
Ejemplo n.º 4
0
    /// <summary>
    /// 获得最大行动力上限;
    /// </summary>
    /// <param name="vipLv"></param>
    /// <returns></returns>
    public static int GetMaxExplorePoint(int vipLv)
    {
        int         initCount = DataTemplate.GetInstance().GetGameConfig().getInitial_ep_upper_limit();
        VipTemplate vipT      = DataTemplate.GetInstance().GetVipTemplateById(vipLv);

        return(initCount + vipT.getExtraEp());
    }
Ejemplo n.º 5
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    private void HintUI()
    {
        VipTemplate vipT = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(ObjectSelf.GetInstance().VipLevel);

        UICommonManager.Inst.ShowMsgBox("购买技能点", string.Format("你是VIP1,今天还可以购买<color=#ff0000>{0}</color>次", vipT.getSkillconlimit()),
                                        string.Format("购买<color=#ff0000>{0}</color>技能点,需花费;<image res ='Sprites/zuanshi' height='40' width='40'/>;{1}", 20, 50),
                                        "购买", ResetOKBtn, null, null);
    }
Ejemplo n.º 6
0
    public void Surplus()
    {
        //不限制使用次数  但是 活力药水和体力药剂 要经过特殊处理
        if (item.getIfUse() == 0 && !IsSpeciaclID(item.GetID()))   //不限制使用次数
        {
            //surplus.SetActive(false);
            surplus.SetActive(false);
            SetBtShow(2);
        }
        else
        {
            if (objID >= 0 || objID < UI_ItemsManage._instance.item.Count)
            {
                surplus.SetActive(true);
                int maxUseCount;
                if (IsSpeciaclID(item.GetID()))
                {
                    VipTemplate vipData = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(ObjectSelf.GetInstance().VipLevel);
                    maxUseCount = vipData.getMaxUseApPotion() + item.getIfUse();
                }
                else
                {
                    maxUseCount = item.getIfUse();
                }
                surplusNum = maxUseCount - baseIrem.GetItemTimesCount();
                //surplusText.text = surplusNum.ToString();
                surplus.SetActive(true);
                SetBtShow(3);


                if (surplusNum <= 0)
                {
                    surplusText.text = "<color=#B0B0B0>0</color>";
                    SetBtShow(1);
                }
                else
                {
                    surplusText.text = string.Format("<color=#76EE00>{0}</color>", surplusNum);
                    SetBtShow(3);
                }
                if (item.getType() == 1)
                {
                    surplus.SetActive(false);
                    SetBtShow(0);
                }
                else
                {
                    surplus.SetActive(true);
                }
                if (item.getType() == 0)
                {
                    surplus.SetActive(false);
                    SetBtShow(2);
                }
            }
        }
    }
Ejemplo n.º 7
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    //初始化UI
    void InitUI()
    {
        int _frontLevrel = ObjectSelf.GetInstance().GetPlayOldLevel();
        int _curLevel    = (int)ObjectSelf.GetInstance().Level;

        _FrontLevel.text = _frontLevrel.ToString();
        _CurLevel.text   = _curLevel.ToString();
        int _power = 0;
        int _hero  = 0;
        int _bag   = 0;
        //for (int i = _frontLevrel; i < _curLevel; i++)
        //{
        //    PlayerTemplate pRow = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(i);
        //    _power = pRow.getExtraAp() + _cofig.getInitial_ap_upper_limit();
        //    _hero += pRow.getExtraHeroPackset();
        //    _bag += pRow.getExtraCommonItemPackset();
        //}
        VipTemplate    _vipData = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(ObjectSelf.GetInstance().VipLevel);
        GameConfig     _cofig   = (GameConfig)DataTemplate.GetInstance().m_GameConfig;
        PlayerTemplate _pRow    = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(_frontLevrel);

        _power           = _pRow.getExtraAp() + _cofig.getInitial_ap_upper_limit() + _vipData.getExtraAp();
        _FrontPower.text = _power.ToString();
        _CurPower.text   = ObjectSelf.GetInstance().ActionPointMax.ToString();
        _hero            = _cofig.getInitial_hero_packset() + _pRow.getExtraHeroPackset();
        _FrontHero.text  = _hero.ToString();
        _CurHero.text    = ObjectSelf.GetInstance().HeroContainerBag.GetHeroBagSizeMax().ToString();
        _bag             = _cofig.getInitial_common_item_packset() + _pRow.getExtraCommonItemPackset();
        _FrontBag.text   = _bag.ToString();
        _CurBag.text     = ObjectSelf.GetInstance().CommonItemContainer.GetBagItemSizeMax().ToString();

        int _apRecover = 0;

        if ((_curLevel - _frontLevrel) > 1)
        {
            for (int i = 0; i < (_curLevel - _frontLevrel); i++)
            {
                PlayerTemplate _nRow = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(_curLevel - i);
                _apRecover += _nRow.getApRecover();
            }
        }
        else
        {
            PlayerTemplate _nRow = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(_curLevel);
            _apRecover = _nRow.getApRecover();
        }
        string _text = string.Format(GameUtils.getString("fight_playerlevelup_content1"), _apRecover);

        m_PromptObjTxt.text = _text;

        //播放特效
        StartCoroutine(PlayEffectRow(0, 1.5f, () => { m_Level.gameObject.SetActive(true); }));
        StartCoroutine(PlayEffectRow(1, 2.0f, () => { m_Power.gameObject.SetActive(true); }));
        StartCoroutine(PlayEffectRow(2, 2.5f, () => { m_PowerMax.gameObject.SetActive(true); }));
    }
Ejemplo n.º 8
0
    /// <summary>
    /// 获得每天可以扫荡的关卡次数;
    /// </summary>
    /// <param name="vipLv"></param>
    /// <returns></returns>
    public static int GetStageMopupInitTimes(int vipLv)
    {
        VipTemplate vipT = DataTemplate.GetInstance().GetVipTemplateById(vipLv);

        if (vipT == null)
        {
            return(-1);
        }

        return(vipT.getRapidClearNums());
    }
Ejemplo n.º 9
0
    /// <summary>
    /// 当前关卡是否有重置次数-- 返回剩余次数;
    /// </summary>
    /// <returns></returns>
    public int isEnoughResetCount()
    {
        StageData obj = ObjectSelf.GetInstance().BattleStageData.GetStageDataByStageId(mStageT.GetID());

        if (obj != null)
        {
            int         vipLevel = ObjectSelf.GetInstance().VipLevel;
            VipTemplate pRow     = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(vipLevel);

            if (pRow != null)
            {
                return(pRow.getStageResetBuyTimes() - obj.m_BuyBattleNum);
            }
        }

        return(-1);
    }
Ejemplo n.º 10
0
    /// <summary>
    /// 获取可以探险加速的VIP最低等级;
    /// </summary>
    /// <returns></returns>
    public static int GetExploreAccelerateVipLv()
    {
        List <int> keys = DataTemplate.GetInstance().m_VipTable.GetDataKeys();

        for (int i = 0; i < keys.Count; i++)
        {
            int k = keys[i];

            VipTemplate vt = DataTemplate.GetInstance().GetVipTemplateById(k);

            if (vt.getIfCanAccelerate() != 0)
            {
                return(k);
            }
        }

        return(-1);
    }
Ejemplo n.º 11
0
    /// <summary>
    /// 获取购买扫荡次数的最低VIP等级;
    /// </summary>
    /// <returns></returns>
    public static int GetStageMopupVipLv()
    {
        List <int> keys = DataTemplate.GetInstance().m_VipTable.GetDataKeys();

        for (int i = 0; i < keys.Count; i++)
        {
            int k = keys[i];

            VipTemplate vt = DataTemplate.GetInstance().GetVipTemplateById(k);

            if (vt.getIfCanRapidClear() != 0)
            {
                return(k);
            }
        }

        return(-1);
    }
Ejemplo n.º 12
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    public void OnClickAddFightNum()
    {
        //VipTemplate vip = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(info.VipLevel);
        VipTemplate vip = DataTemplate.GetInstance().GetVipTemplateById(info.VipLevel);

        if (vip.getStageResetBuyTimes() > 0)
        {
            if (data.m_BuyBattleNum == vip.getStageResetBuyTimes())
            {
                InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("fight_stagepurchase_tip1"), MsgBoxGroup);
            }
            else
            {
                if (needGoldNum <= info.Gold)
                {
                    CBuyStateBattleNum cbuy = new CBuyStateBattleNum();
                    cbuy.buytype  = 2;
                    cbuy.battleid = info.CurStageID;
                    IOControler.GetInstance().SendProtocol(cbuy);
                    if (UI_HomeControler.Inst != null)
                    {
                        UI_HomeControler.Inst.ReMoveUI(UI_MaxFightManage.UI_ResPath);
                    }
                    else
                    {
                        UI_FightControler.Inst.ReMoveUI(UI_MaxFightManage.UI_ResPath);
                    }
                }
                else
                {
                    InterfaceControler.GetInst().ShowGoldNotEnougth(this.transform);
                }
            }
        }
        else
        {
            InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("fight_stagepurchase_tip1"), MsgBoxGroup);
        }
    }
Ejemplo n.º 13
0
    /// <summary>
    /// 获取行动力药水每日使用最大次数;
    /// </summary>
    /// <param name="itemT"></param>
    /// <param name="vipLv"></param>
    /// <returns></returns>
    public static int GetEPItemUseTimes(ItemTemplate itemT, int vipLv)
    {
        VipTemplate vipT = DataTemplate.GetInstance().GetVipTemplateById(vipLv);

        return(itemT.getIfUse() + vipT.getMaxUseEpPotion());
    }
Ejemplo n.º 14
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    private void BuyResetHandler()
    {
        ObjectSelf obj             = ObjectSelf.GetInstance();
        int        reminResetTimes = isEnoughResetCount();

        //是否有购买重置次数;
        if (reminResetTimes > 0)
        {
            //UI_RechargeBox box = UI_HomeControler.Inst.AddUI(UI_RechargeBox.UI_ResPath).GetComponent<UI_RechargeBox>();
            //int vipLevel = ObjectSelf.GetInstance().VipLevel;
            //StringBuilder sb = new StringBuilder();
            //sb.Append(GameUtils.getString("fight_stagepurchase_form_content"));
            //sb.Append(string.Format("<size=40><color=#F7F709> {0}</color></size>", ObjectSelf.GetInstance().RapidClearBuyTimes));
            //box.SetDescription_text(sb.ToString());
            //box.SetLeftClick(OnBuyRapidClick);
            //int curGold = ObjectSelf.GetInstance().Gold;
            //box.SetMoneyInfo((int)EM_RESOURCE_TYPE.Gold, curGold);
            //box.SetMoneyInfoActive(true);
            //int buyTimes = VIPModule.GetBuyStageMopupTimes(vipLevel) - ObjectSelf.GetInstance().RapidClearBuyTimes;
            //int cost = StageModule.GetBuyRapidCost(buyTimes);
            //box.SetConNum(cost + "");
            //UI_RechargeBox.Data = curGold >= cost;
            //box.SetConsume_Image(GameUtils.GetSpriteByResourceType(EM_RESOURCE_TYPE.Gold));
            //box.SetLeftBtn_text(GameUtils.getString("common_button_purchase"));
            long resCount = -1;
            if (obj.TryGetResourceCountById(EM_RESOURCE_TYPE.Gold, ref resCount))
            {
                int         vipLevel = ObjectSelf.GetInstance().VipLevel;
                VipTemplate pRow     = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(vipLevel);

                StageData sd         = ObjectSelf.GetInstance().BattleStageData.GetStageDataByStageId(mStageT.GetID());
                int       buyCostIdx = -1;
                buyCostIdx = Mathf.Max(0, sd.m_BuyBattleNum);
                buyCostIdx = Mathf.Min(pRow.getResetcost().Length - 1, buyCostIdx);
                int        cost         = pRow.getResetcost()[buyCostIdx];
                bool       isGoldEnough = resCount >= cost;
                TEXT_COLOR tc           = isGoldEnough ? TEXT_COLOR.WHITE : TEXT_COLOR.RED;
                UICommonManager.Inst.ShowMsgBox(
                    GameUtils.getString("maoxianguanka8"),
                    string.Format(GameUtils.getString("maoxianguanka9"), reminResetTimes),
                    string.Format(GameUtils.getString("maoxianguanka10"), GameUtils.StringWithColor(cost.ToString(), tc)),
                    GameUtils.getString("huoli_tips5"),
                    OnBuyResetBtnClick,
                    null,
                    isGoldEnough
                    );
            }
            else
            {
                Debug.LogError("不存在的资源类型" + EM_RESOURCE_TYPE.Gold);
            }

            return;
        }
        else
        {
            //VIP等级是否满级15级;
            if (obj.VipLevel >= 15)
            {
                InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("maoxianguanka27"), selfTransform);
                return;
            }
            else
            {
                UICommonManager.Inst.ShowMsgBox(
                    GameUtils.getString("maoxianguanka8"),
                    string.Format(GameUtils.getString("huoli_tips4"), 0),
                    GameUtils.getString("huoli_tips6"),
                    GameUtils.getString("huoli_tips7"),
                    OnShowVipBtnClick,
                    null
                    );

                return;
            }
        }
    }
Ejemplo n.º 15
0
    /// <summary>
    /// 判断当前VIP是否满级;
    /// </summary>
    /// <returns></returns>
    public static bool IsVipFullLv(int curVipLv)
    {
        VipTemplate vipT = DataTemplate.GetInstance().GetVipTemplateById(curVipLv);

        return((vipT == null) || (vipT.getVipExp() == -1));
    }
Ejemplo n.º 16
0
        // ================== 私有接口 ==================
        // 1:更新Msg文本内容
        private void ResetMsgTxt()
        {
            switch (type)
            {
            case TipsType.SocketTips:
                if (msgQueue.Count > 0)
                {
                    string msg = msgQueue.Dequeue();
                    msgTxt.text        = msg;
                    YesBtnText.text    = GameUtils.getString("common_button_ok1");     //"确  定";
                    CancelBtnText.text = GameUtils.getString("common_button_cancel1"); //取消
                }
                break;

            case TipsType.Recruit:
                msgTxt.text        = GameUtils.getString("hero_info_null");
                YesBtnText.text    = GameUtils.getString("heromelt_button8");
                CancelBtnText.text = GameUtils.getString("common_button_cancel");
                break;

            case TipsType.NotEnoughFightCount:
                int         vipLevel = ObjectSelf.GetInstance().VipLevel;
                VipTemplate pRow     = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(vipLevel);
                payText.text       = "99";
                CancelBtnText.text = GameUtils.getString("common_button_cancel");

                msgTxt.text = GameUtils.getString("fight_stagepurchase_form_content")
                              + string.Format("<size=40><color=#F7F709> {0}</color></size>", pRow.getRapidClearBuyTimes());
                break;

            case TipsType.AccountBindingOk:
                msgTxt.text     = "绑定成功!" + "<color=#1E90FF>" + ConfigsManager.Inst.GetClientConfig(ClientConfigs.State) + "</color>" + "的信息已转移至注册账号";
                YesBtnText.text = GameUtils.getString("common_button_ok1");
                break;

            case TipsType.GameTips:
            {
                msgTxt.text = msgQueue.Dequeue();
            }
            break;

            case TipsType.GoPlatform:
            {
                msgTxt.text        = "当前客户端版本需要更新,点击确定进入更新界面";
                YesBtnText.text    = "确  定";     //GameUtils.getString("common_button_ok1"); //"确  定";
                CancelBtnText.text = "取 消";      //GameUtils.getString("common_button_cancel1");//取消
            }
            break;

            case TipsType.CancelOrGoPlatform:
            {
                msgTxt.text        = "当前客户端版本需要更新,点击确定进入更新界面";
                YesBtnText.text    = "确  定";     // GameUtils.getString("common_button_ok1"); //"确  定";
                CancelBtnText.text = "取 消";      // GameUtils.getString("common_button_cancel1");//取消
            }
            break;

            case TipsType.StartLoadUpdataAsset:
            {
                string _fileSize = AssetManager.Inst.GetNeedLoadFileSize();
                msgTxt.text     = "有" + "<color=#FF0000>" + _fileSize + "</color>" + "资源需要更新,点击确定开始加载";
                YesBtnText.text = "确  定";        //GameUtils.getString("common_button_ok1"); //"确  定";
            }
            break;

            case TipsType.ResourceDownloadUnOk:
            {
                msgTxt.text     = "下载异常,请重新登录开始下载";
                YesBtnText.text = "确  定";        //GameUtils.getString("common_button_ok1"); //"确  定";
            }
            break;

            default:
                break;
            }
        }
Ejemplo n.º 17
0
    public override void InitUIData()
    {
        base.InitUIData();
        MsgBoxGroup = selfTransform.FindChild("MsgBoxGroup");
        selfTransform.FindChild("ContinueButton").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickAddFightNum));
        selfTransform.FindChild("ReturnButton").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnCloseFightBuy));
        powerBuyNum = selfTransform.FindChild("BuyNum").GetComponent <Text>();
        needGold    = selfTransform.FindChild("NeedGold/Text").GetComponent <Text>();
        allGold     = selfTransform.FindChild("AllGold/Text").GetComponent <Text>();
        info        = ObjectSelf.GetInstance();

        //if (info.GetIsPrompt())
        //{
        //    list = info.BattleStageData.m_BattleStageList[1001];
        //}
        //else
        //{
        //    if (info.BattleStageData.m_BattleStageList.ContainsKey(info.GetCurChapterID()))
        //    {
        //        list = info.BattleStageData.m_BattleStageList[info.GetCurChapterID()];
        //    }

        //}

        BattleStage bs = StageModule.GetPlayerBattleStageInfo();

        if (bs != null)
        {
            list = bs;
        }

        data = list == null ? null : list.GetStageData(info.CurStageID);
        //VipTemplate vip = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(info.VipLevel);
        //StageTemplate stageinfo = (StageTemplate)DataTemplate.GetInstance().m_StageTable.getTableData(info.CurStageID);
        VipTemplate   vip       = DataTemplate.GetInstance().GetVipTemplateById(info.VipLevel);
        StageTemplate stageinfo = StageModule.GetStageTemplateById(info.CurStageID);

        int[] needGoldList = stageinfo.m_resetCost;
        if (needGoldList.Length > 0)
        {
            if (vip.getStageResetBuyTimes() > 0)
            {
                if (data.m_BuyBattleNum == vip.getStageResetBuyTimes())
                {
                    needGoldNum = needGoldList[needGoldList.Length - 1];
                }
                else
                {
                    if (needGoldList.Length < data.m_BuyBattleNum)
                    {
                        needGoldNum = needGoldList[needGoldList.Length - 1];
                    }
                    else
                    {
                        needGoldNum = needGoldList[data.m_BuyBattleNum];
                    }
                }
            }
            else
            {
                needGoldNum = needGoldList[0];
            }
        }
        powerBuyNum.text = (vip.getStageResetBuyTimes() - data.m_BuyBattleNum).ToString();
        needGold.text    = needGoldNum.ToString();
        allGold.text     = info.Gold.ToString();
    }