public void init(VillageReinforcementsPanel2 p, long reinforcementID, int totalPeasants, int totalArchers, int totalPikemen, int totalSwordsmen, int totalCatapults)
 {
     this.btnRetrieve.Text = SK.Text("ReinforcementsRetrieval_Retrieve", "Retrieve");
     this.btnAll.Text = SK.Text("ReinforcementsRetrieval_Select_All", "Select All");
     this.btnCancel.Text = SK.Text("GENERIC_Cancel", "Cancel");
     this.label2.Text = SK.Text("GENERIC_Peasants", "Peasants");
     this.label3.Text = SK.Text("GENERIC_Archers", "Archers");
     this.label5.Text = SK.Text("GENERIC_Pikemen", "Pikemen");
     this.label7.Text = SK.Text("GENERIC_Swordsmens", "Swordsmen");
     this.label9.Text = SK.Text("GENERIC_Catapults", "Catapults");
     base.Title = this.Text = SK.Text("ReinforcementsRetrieval_Retrieve_Reinforcements", "Retrieve Reinforcements");
     this.parent = p;
     this.reinfID = reinforcementID;
     this.numPeasants = totalPeasants;
     this.numArchers = totalArchers;
     this.numPikemen = totalPikemen;
     this.numSwordsmen = totalSwordsmen;
     this.numCatapults = totalCatapults;
     this.drawing = false;
     this.tbPeasants.Value = 0;
     this.tbPeasants.Maximum = Math.Max(this.numPeasants, 0);
     this.tbPeasants.Value = this.tbPeasants.Maximum;
     this.tbArchers.Value = 0;
     this.tbArchers.Maximum = Math.Max(this.numArchers, 0);
     this.tbArchers.Value = this.tbArchers.Maximum;
     this.tbPikemen.Value = 0;
     this.tbPikemen.Maximum = Math.Max(this.numPikemen, 0);
     this.tbPikemen.Value = this.tbPikemen.Maximum;
     this.tbSwordsmen.Value = 0;
     this.tbSwordsmen.Maximum = Math.Max(this.numSwordsmen, 0);
     this.tbSwordsmen.Value = this.tbSwordsmen.Maximum;
     this.tbCatapults.Value = 0;
     this.tbCatapults.Maximum = Math.Max(this.numCatapults, 0);
     this.tbCatapults.Value = this.tbCatapults.Maximum;
     this.drawing = true;
     this.updateText();
 }
 public void init(VillageReinforcementsPanel2 p, long reinforcementID, int totalPeasants, int totalArchers, int totalPikemen, int totalSwordsmen, int totalCatapults)
 {
     this.btnRetrieve.Text    = SK.Text("ReinforcementsRetrieval_Retrieve", "Retrieve");
     this.btnAll.Text         = SK.Text("ReinforcementsRetrieval_Select_All", "Select All");
     this.btnCancel.Text      = SK.Text("GENERIC_Cancel", "Cancel");
     this.label2.Text         = SK.Text("GENERIC_Peasants", "Peasants");
     this.label3.Text         = SK.Text("GENERIC_Archers", "Archers");
     this.label5.Text         = SK.Text("GENERIC_Pikemen", "Pikemen");
     this.label7.Text         = SK.Text("GENERIC_Swordsmens", "Swordsmen");
     this.label9.Text         = SK.Text("GENERIC_Catapults", "Catapults");
     base.Title               = this.Text = SK.Text("ReinforcementsRetrieval_Retrieve_Reinforcements", "Retrieve Reinforcements");
     this.parent              = p;
     this.reinfID             = reinforcementID;
     this.numPeasants         = totalPeasants;
     this.numArchers          = totalArchers;
     this.numPikemen          = totalPikemen;
     this.numSwordsmen        = totalSwordsmen;
     this.numCatapults        = totalCatapults;
     this.drawing             = false;
     this.tbPeasants.Value    = 0;
     this.tbPeasants.Maximum  = Math.Max(this.numPeasants, 0);
     this.tbPeasants.Value    = this.tbPeasants.Maximum;
     this.tbArchers.Value     = 0;
     this.tbArchers.Maximum   = Math.Max(this.numArchers, 0);
     this.tbArchers.Value     = this.tbArchers.Maximum;
     this.tbPikemen.Value     = 0;
     this.tbPikemen.Maximum   = Math.Max(this.numPikemen, 0);
     this.tbPikemen.Value     = this.tbPikemen.Maximum;
     this.tbSwordsmen.Value   = 0;
     this.tbSwordsmen.Maximum = Math.Max(this.numSwordsmen, 0);
     this.tbSwordsmen.Value   = this.tbSwordsmen.Maximum;
     this.tbCatapults.Value   = 0;
     this.tbCatapults.Maximum = Math.Max(this.numCatapults, 0);
     this.tbCatapults.Value   = this.tbCatapults.Maximum;
     this.drawing             = true;
     this.updateText();
 }