public override void Verify(ref List <string> result) { base.Verify(ref result); Verify(Surface_AssetID, ref result); if (Model_AssetID == 0) { result.Add(AHDR.assetType.ToString() + " with Model_AssetID set to 0"); } Verify(Model_AssetID, ref result); Verify(Animation_AssetID, ref result); if (VilType.ToString() == ((int)VilType).ToString()) { result.Add("VIL with unknown VilType 0x" + VilType.ToString("X8")); } Verify(NPCSettings_AssetID, ref result); Verify(MovePoint_AssetID, ref result); Verify(TaskDYNA1_AssetID, ref result); Verify(TaskDYNA2_AssetID, ref result); Verify(NavMesh1_AssetID, ref result); Verify(NavMesh2_AssetID, ref result); Verify(Settings_AssetID, ref result); }
public override void Verify(ref List <string> result) { base.Verify(ref result); if (VilType.ToString() == ((int)VilType).ToString()) { result.Add("VIL with unknown VilType 0x" + VilType.ToString("X8")); } Verify(NPCSettings_AssetID, ref result); Verify(MovePoint_AssetID, ref result); Verify(TaskDYNA1_AssetID, ref result); Verify(TaskDYNA2_AssetID, ref result); }