Ejemplo n.º 1
0
        public static void FirstFight()
        {
            System.Console.Clear();
            Design.GameUI();
            ViewStats.PlayerStats();
            System.Console.WriteLine("A Giant Rat is blocking the cell door opening...");
            System.Console.WriteLine("It's time for your first fight!");
            System.Console.WriteLine("Press enter to continue...");
            System.Console.ReadKey();
            System.Console.Clear();
            Design.GameUI();
            ViewStats.PlayerStats();
            System.Console.WriteLine("Would you like to know how fighting works in Toonax?");
            System.Console.WriteLine("Type 'Y' if you want to read them. Type 'N' if you already know what you are doing...");
            Program.yesOrNo = System.Console.ReadLine();
            if (Program.yesOrNo == "y" || Program.yesOrNo == "Y")
            {
                FightInstructions();
            }
            else
            {
                FirstEncounter();

                System.Console.Clear();
                Design.GameUI();
                ViewStats.PlayerStats();
                System.Console.WriteLine("Great job! " + Program.player.characterName + " You have proven you have what it takes to become a true Hero of Toonax!\nNow let us move onto the next chapter in your life!");
                System.Console.WriteLine("Press any key to continue onto CHAPTER 2...");
                System.Console.ReadKey();
                Chapter2.beginChapter2();
            }
        }
Ejemplo n.º 2
0
 public static void FirstEncounter()
 {
     System.Console.Clear();
     Design.GameUI();
     ViewStats.PlayerStats();
     ViewStats.EnemyStats(Program.rat1);
     Fight.FightSequence(Program.rat1);
 }
Ejemplo n.º 3
0
 public static void FightInstructions()
 {
     System.Console.Clear();
     Design.GameUI();
     ViewStats.PlayerStats();
     System.Console.WriteLine("You are rolling two dice against the enemy. The total of the two dice will \nbe added to your current SKILL stat and if it is greater \nthan the enemies SKILL total then you will inflict damage on their STAMINA.\n You will keep rolling until one of you has been killed. Good Luck " + Program.player.characterName);
     System.Console.WriteLine("Press enter to return to the battle...");
     System.Console.ReadKey();
     FirstEncounter();
 }