Ejemplo n.º 1
0
 public IEnumerable <GameViewModel> GetGames()
 {
     return(_context.Games
            .Include(g => g.Player)
            .Include(g => g.Frames)
            .Select(g => ViewModelFactory.CreateGameViewModel(g)));
 }
Ejemplo n.º 2
0
        public void ViewModelFactory_CreatesCorrectGameView()
        {
            GameViewModel result = ViewModelFactory.CreateGameViewModel(GameDataModel);

            Assert.AreEqual(GameDataModel.Id, result.Id);
            Assert.AreEqual(GameDataModel.CreationDate, result.GameStart);
            Assert.AreEqual(GameDataModel.Frames.Last().FrameNumber, result.CurrentFrame);
            Assert.AreEqual(GameDataModel.CurrentThrow, result.CurrentThrow);
            Assert.AreEqual(result.Frames.Sum(f => f.Score), result.TotalScore);
        }
Ejemplo n.º 3
0
        public async Task <IActionResult> CreateGame([FromBody] CreateGameRequest request)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            PlayerDataModel player = await _context.Players.FindAsync(request.PlayerId);

            if (player == null)
            {
                return(BadRequest($"No player with Id {request.PlayerId} exists."));
            }

            // Create new Game entry in DB.
            GameDataModel gameDataModel = new GameDataModel
            {
                Player = player, CreationDate = DateTime.Now, Frames = new List <FrameDataModel>()
            };

            _context.Games.Add(gameDataModel);
            await _context.SaveChangesAsync();

            // Create first Frame entry for the new Game.
            FrameDataModel firstFrameDataModel = new FrameDataModel
            {
                CreationDate = DateTime.Now,
                GameId       = gameDataModel.Id,
                FrameNumber  = 1
            };

            _context.Frames.Add(firstFrameDataModel);
            await _context.SaveChangesAsync();

            // Update new Game entry with the new Frame and throw.
            gameDataModel.Frames.Add(firstFrameDataModel);
            gameDataModel.CurrentFrameId = gameDataModel.Frames.First().Id;
            gameDataModel.CurrentThrow   = 1;
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetGame", new { gameId = gameDataModel.Id },
                                   ViewModelFactory.CreateGameViewModel(gameDataModel)));
        }
Ejemplo n.º 4
0
        public async Task <IActionResult> GetGame([FromRoute] Guid gameId)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            GameDataModel gameDataModel = await _context.Games
                                          .Include(g => g.Player)
                                          .Include(g => g.Frames)
                                          .SingleOrDefaultAsync(g => g.Id == gameId);

            if (gameDataModel == null)
            {
                return(NotFound());
            }

            return(Ok(ViewModelFactory.CreateGameViewModel(gameDataModel)));
        }
Ejemplo n.º 5
0
        public async Task <IActionResult> AddThrow([FromRoute] Guid gameId, [FromBody] CreateThrowRequest request)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (request.PinsDropped > 10)
            {
                return(BadRequest("A maximum of 10 pins may be dropped."));
            }

            GameDataModel thisGame = await _context.Games
                                     .Include(g => g.Player)
                                     .Include(g => g.Frames)
                                     .SingleOrDefaultAsync(g => g.Id == gameId);

            if (thisGame == null)
            {
                return(BadRequest($"No game with Id {gameId} exists."));
            }
            if (thisGame.IsFinished)
            {
                return(BadRequest("This game is complete, no more throws allowed."));
            }

            // Set current throw to the value we just received.
            FrameDataModel currentFrame = await _context.Frames.SingleAsync(f => f.Id == thisGame.CurrentFrameId);

            // First Throw
            if (thisGame.CurrentThrow == 1)
            {
                currentFrame.FirstThrow = request.PinsDropped;
                if (request.PinsDropped == 10)
                {
                    currentFrame.IsStrike   = true;
                    currentFrame.IsFinished = true;
                }
            }

            // Second Throw
            else if (thisGame.CurrentThrow == 2)
            {
                currentFrame.SecondThrow = request.PinsDropped;
                // Mark if Spare.
                currentFrame.IsSpare = currentFrame.FirstThrow + request.PinsDropped == 10;

                // Non-Final Frames are finished at this point, and can score if not a strike or spare.
                if (currentFrame.FrameNumber < 10)
                {
                    currentFrame.IsFinished = true;
                }
                // Final Frame.
                else
                {
                    currentFrame.IsFinished = !(currentFrame.IsStrike || currentFrame.IsSpare);
                    thisGame.IsFinished     = !(currentFrame.IsStrike || currentFrame.IsSpare);
                }
            }

            // Third Throw (Final Frame Only)
            else if (thisGame.CurrentThrow == 3)
            {
                currentFrame.ThirdThrow = request.PinsDropped;
                currentFrame.IsFinished = true;
                thisGame.IsFinished     = true;
            }


            // If we need a new frame, create one and set it to throw 1 of that new frame.
            Boolean needsNewFrame = currentFrame.IsFinished && currentFrame.FrameNumber < 10;

            if (needsNewFrame)
            {
                FrameDataModel newFrame = new FrameDataModel
                {
                    CreationDate = DateTime.Now,
                    GameId       = thisGame.Id,
                    FrameNumber  = currentFrame.FrameNumber + 1
                };
                _context.Frames.Add(newFrame);
                await _context.SaveChangesAsync();

                thisGame.Frames.Add(newFrame);
                thisGame.CurrentFrameId = newFrame.Id;
                thisGame.CurrentThrow   = 1;
            }
            else if (!thisGame.IsFinished)
            {
                thisGame.CurrentThrow++;
            }

            await _context.SaveChangesAsync();


            return(Ok(ViewModelFactory.CreateGameViewModel(thisGame)));
        }