Ejemplo n.º 1
0
        /// <summary>
        /// Create the View.
        /// </summary>
        /// <param name="controller">ViewController that's managing this View.</param>
        /// <param name="displayMode">Display mode for this View.</param>
        internal void _Create(ViewController controller, ViewDisplayMode displayMode)
        {
            _controller = controller;

            this.displayMode = displayMode;
            this.state       = ViewState.Creating;

            OnCreate();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Sets the parent of this views Transform and calls <code>GetSiblingIndex</code>.
        /// </summary>
        /// <param name="viewParent">The parent transform for this View</param>
        /// <param name="displayMode">The display mode for this View.</param>
        public virtual void SetParent(Transform viewParent, ViewDisplayMode displayMode)
        {
            transform.SetParent(viewParent, false);
            int siblingIndex = GetSiblingIndex(viewParent, displayMode);

            if (siblingIndex > -1)
            {
                transform.SetSiblingIndex(siblingIndex);
            }
        }
Ejemplo n.º 3
0
        protected virtual AbstractView CreateView(ViewAsset asset, ViewDisplayMode displayMode)
        {
            if (_debug)
            {
                Debug.LogFormat("[ViewController] Creating View: {0}, displayMode: {1}", asset.viewType.Name, displayMode);
            }

            // load the view resource
            GameObject resource = asset.Load() as GameObject;

            if (resource != null)
            {
                // create an instance of the view resource
                AbstractView view = (Instantiate(resource) as GameObject).GetComponent <AbstractView>();

                if (view == null)
                {
                    Unload(asset.viewType);
                    throw new UnityException(string.Format("Resource for {0} has no view component attached!", asset.viewType));
                }

                // setup view inside viewParent
                view.SetParent(viewParent, displayMode);

                // finish view creation
                view._Create(this, displayMode);

                if (EventViewCreated != null)
                {
                    EventViewCreated(this, asset.viewType, displayMode);
                }

                return(view);
            }
            else
            {
                throw new UnityException(string.Format("Resource not found for: {0}", asset.viewType));
            }
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Effects the position of this View within a transform hierarchy, useful when working with Unity UI. The default behaviour is to put all Locations at 0
 /// and Overlays at the top. If the view has no parent -1 is returned.
 /// </summary>
 /// <returns>The sibling index.</returns>
 /// <param name="viewParent">The parent transform for this View</param>
 /// <param name="displayMode">The display mode for this View.</param>
 public virtual int GetSiblingIndex(Transform viewParent, ViewDisplayMode displayMode)
 {
     return(viewParent == null ? -1 : displayMode == ViewDisplayMode.Location ? 0 : viewParent.childCount);
 }