private void Awake() { //load all genes from resources m_ColorGene = Resources.Load <ColorScriptableObject>(GeneResourcePath + "Color"); m_Genes.AddRange(Resources.LoadAll <GeneScriptableObject>(GeneResourcePath)); FetchGeneTypes(); PickGenes(m_GenesPerCharacter); FetchAndInitAliens(); SetDominantGenesAvailableText(m_DominantGenesAvailable); m_VictoryUI = GameObject.FindGameObjectWithTag("VictoryUI").GetComponent <VictoryUI>(); }
private void Awake() { m_VictoryUI = GameObject.FindGameObjectWithTag("VictoryUI").GetComponent <VictoryUI>(); m_Toggle.isOn = IsSoundOn; }
// Update is called once per frame void Update() { TM.text = "Time: " + Timer.TimeScoreHours + ":" + Timer.TimeScoreMin + ":" + Timer.TimeScoreSeconds.ToString("f2"); score.text = "Score: " + plr.score + "/50"; victime.text = "Time: " + Timer.TimeScoreHours + ":" + Timer.TimeScoreMin + ":" + Timer.TimeScoreSeconds.ToString("f2"); vicscore.text = "Score: " + plr.score + "/50"; GOTime.text = "Time: " + Timer.TimeScoreHours + ":" + Timer.TimeScoreMin + ":" + Timer.TimeScoreSeconds.ToString("f2"); GOScore.text = "Score: " + plr.score + "/50"; if (plr.canmov == true) { if (PUI.IsPaused == false) { Stamcharge = true; } else { Stamcharge = false; } } if (plr.score >= 30) { ScoreImg.material = stamon; } if (plr.score < 30) { ScoreImg.material = stamdown; } if (plr.KeyboardMode == true) { ContImg.material = stamdown; } else { ContImg.material = stamon; } if (Stamcharge == true) { if (plr.inbox == true) { stamina.SetActive(true); stamina.GetComponent <Image>().fillAmount = stamina.GetComponent <Image>().fillAmount - 0.008f; } if (plr.inbox == false) { stamina.GetComponent <Image>().fillAmount = stamina.GetComponent <Image>().fillAmount + 0.01f; } } if (stamina.GetComponent <Image>().fillAmount == 0) { staminaImg.material = stamdown; plr.anim.SetBool("On", false); plr.inbox = false; plr.canbox = false; } if (stamina.GetComponent <Image>().fillAmount == 1) { staminaImg.material = stamon; plr.canbox = true; } if (plr.GO == true) { GOUI.SetActive(true); if (Input.anyKey) { SceneManager.LoadScene("Main"); } } else { GOUI.SetActive(false); } if (Vic.VictoryOn == true) { VictoryUI.SetActive(true); if (Input.anyKey) { SceneManager.LoadScene("Main"); } } else { VictoryUI.SetActive(false); } }