Ejemplo n.º 1
0
    public override void _Update(float deltaTime, ViVector3 target)
    {
        ViVector3 diffDir = target - Translate;

        diffDir.Normalize();
        if (_direction == diffDir)
        {
            _velocity = _direction * _speed;
        }
        else
        {
            ViVector3 rotateAxis = ViVector3.Cross(_direction, diffDir);
            rotateAxis.Normalize();
            const float STABLE = 0.0001f;
            // 计算公式与变量定义
            // V 线速度
            // W 角速度
            // A 侧向加速度
            // R 运动半径
            // W = V/R;
            // A = (V*V)/R = W*W*R = V*W;
            float angleDiff        = ViVector3.Angle(diffDir, _direction);
            float destW            = 4.0f * Math.Abs((angleDiff + STABLE) / (_duration + STABLE));
            float destA            = destW * Speed;
            float destLateralAngle = (float)Math.Atan2(destA, _gravity);
            //
            _rollSpd = 3.0f * (destLateralAngle - _lateralAngle + STABLE) / (_duration + STABLE);
            if (destLateralAngle > _lateralAngle)
            {
                _lateralAngle = ViMathDefine.MoveTowards(_lateralAngle, destLateralAngle, _rollSpd * deltaTime);
            }
            else
            {
                _lateralAngle = destLateralAngle;
            }
            float currentA   = (float)Math.Tan(_lateralAngle) * _gravity;
            float currentW   = currentA / Speed;
            float deltaAngle = currentW * deltaTime;
            //
            ViQuaternion rotateQuat = ViQuaternion.FromAxisAngle(rotateAxis, deltaAngle);
            ViVector3    newDir     = rotateQuat * _direction;
            newDir.Normalize();
            _velocity = (newDir + _direction) * _speed * 0.5f;
            if (ViVector3.Dot(ViVector3.Cross(_direction, newDir), ViVector3.Cross(newDir, diffDir)) < 0.0f)            // 插值抖动
            {
                _lateralSign = 0.0f;
                _direction   = diffDir;
            }
            else
            {
                _direction   = newDir;
                _lateralSign = (rotateAxis.z > 0.0f) ? 1.0f : -1.0f;
            }
        }
    }
Ejemplo n.º 2
0
    public bool In(ViVector3 center, ViVector3 pos, float range)
    {
        ViVector3 delta = pos - center;
        float     len   = ViVector3.Dot(delta, _dir);

        if (len < 0.0f || len > (Len + range))
        {
            return(false);
        }
        ViVector3 prjLen     = _dir * len;
        ViVector3 prjWidth   = delta - prjLen;
        float     halfWidth2 = prjWidth.sqrMagnitude;

        if (halfWidth2 > (HalfWidth + range) * (HalfWidth + range))
        {
            return(false);
        }
        return(true);
    }