void OnEnable()
    {
        //_target = (VesselsInstantiator)target;
        _objects      = Resources.LoadAll("Vessels", typeof(GameObject)).ToList();
        _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");

        if (_vesselsSaved == null)
        {
            ScriptableObjectsCreator.CreateVesselsConfig();
            _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");
        }

        EditorUtility.SetDirty(_vesselsSaved);

        _pathsSaved = (PathConfig)Resources.Load("PathConfig");

        if (_pathsSaved == null)
        {
            ScriptableObjectsCreator.CreatePathConfig();
            _pathsSaved = (PathConfig)Resources.Load("PathConfig");
        }

        editModeStyle.fontSize          = 20;
        insideVesselLimitStyle.fontSize = 20;
    }
    private void OnEnable()
    {
        _pathsSaved = (PathConfig)Resources.Load("PathConfig");

        if (_pathsSaved == null)
        {
            ScriptableObjectsCreator.CreatePathConfig();
            _pathsSaved = (PathConfig)Resources.Load("PathConfig");
        }

        _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");

        if (_vesselsSaved == null)
        {
            ScriptableObjectsCreator.CreateVesselsConfig();
            _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");
        }

        EditorUtility.SetDirty(_vesselsSaved);
    }
    void OnEnable()
    {
        _target = (Vessel)target;

        _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");

        if (_vesselsSaved == null)
        {
            ScriptableObjectsCreator.CreateVesselsConfig();
            _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");
        }

        EditorUtility.SetDirty(_vesselsSaved);

        _sceneButtonsConfig = (SceneButtonsConfig)Resources.Load("SceneButtonsConfig");

        if (_sceneButtonsConfig == null)
        {
            ScriptableObjectsCreator.CreateSceneButtonsConfig();
            _sceneButtonsConfig = (SceneButtonsConfig)Resources.Load("SceneButtonsConfig");
        }

        EditorUtility.SetDirty(_sceneButtonsConfig);
    }
 void OnEnable()
 {
     _target       = (Vessels)target;
     _objects      = Resources.LoadAll("Vessels", typeof(GameObject)).ToList();
     _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");
 }
Ejemplo n.º 5
0
 public void Init()
 {
     _objects      = Resources.LoadAll("Vessels", typeof(GameObject)).ToList();
     _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig");
 }