void OnSceneGUI()
    {
        if (Event.current != null && Event.current.isKey && Event.current.type.Equals(EventType.KeyDown) && Event.current.keyCode == KeyCode.Delete)
        {
            _target.Delete(_pathsSaved);
        }

        Handles.BeginGUI();

        _target.distanceBetweenVessels = EditorGUILayout.FloatField("Distance between vessels: ", _target.distanceBetweenVessels, GUILayout.Width(300));

        if (_target.distanceBetweenVessels < 0.1)
        {
            _target.distanceBetweenVessels = 0.1f;
        }

        ChangeDistance();

        DeleteActualVessel();

        DeleteVesselsInsideLimit();

        Handles.EndGUI();
    }