Ejemplo n.º 1
0
        public override void Update(GameSettings settings, GameTime gameTime)
        {
            DrawString("Use the mouse to create a polygon.");
            DrawString("Simple: " + _vertices.IsSimple());
            DrawString("Convex: " + _vertices.IsConvex());
            DrawString("CCW: " + _vertices.IsCounterClockWise());
            DrawString("Area: " + _vertices.GetArea());

            PolygonError returnCode = _vertices.CheckPolygon();

            if (returnCode == PolygonError.NoError)
                DrawString("Polygon is supported in Velcro Physics");
            else
                DrawString("Polygon is NOT supported in Velcro Physics. Reason: " + returnCode);

            DebugView.BeginCustomDraw(ref GameInstance.Projection, ref GameInstance.View);

            for (int i = 0; i < _vertices.Count; i++)
            {
                Vector2 currentVertex = _vertices[i];
                Vector2 nextVertex = _vertices.NextVertex(i);

                DebugView.DrawPoint(currentVertex, 0.1f, Color.Yellow);
                DebugView.DrawSegment(currentVertex, nextVertex, Color.Red);
            }

            DebugView.DrawPoint(_vertices.GetCentroid(), 0.1f, Color.Green);

            AABB aabb = _vertices.GetAABB();
            DebugView.DrawAABB(ref aabb, Color.HotPink);

            DebugView.EndCustomDraw();
            base.Update(settings, gameTime);
        }
Ejemplo n.º 2
0
        /// <summary>
        ///     Describes whether validate polygon
        /// </summary>
        /// <param name="polygon">The polygon</param>
        /// <returns>The bool</returns>
        private static bool ValidatePolygon(Vertices polygon)
        {
            PolygonError errorCode = polygon.CheckPolygon();

            if (errorCode == PolygonError.InvalidAmountOfVertices || errorCode == PolygonError.AreaTooSmall ||
                errorCode == PolygonError.SideTooSmall || errorCode == PolygonError.NotSimple)
            {
                return(false);
            }

            if (
                errorCode ==
                PolygonError
                .NotCounterClockWise)     //NotCounterCloseWise is the last check in CheckPolygon(), thus we don't need to call ValidatePolygon again.
            {
                polygon.Reverse();
            }

            if (errorCode == PolygonError.NotConvex)
            {
                polygon = GiftWrap.GetConvexHull(polygon);
                return(ValidatePolygon(polygon));
            }

            return(true);
        }
Ejemplo n.º 3
0
        public override void Update(FarseerPhysicsGameSettings settings)
        {
            DrawString("Use the mouse to create a polygon.");
            DrawString("Simple: " + _vertices.IsSimple());
            DrawString("Convex: " + _vertices.IsConvex());
            DrawString("CCW: " + _vertices.IsCounterClockWise());
            DrawString("Area: " + _vertices.GetArea());

            PolygonError returnCode = _vertices.CheckPolygon();

            if (returnCode == PolygonError.NoError)
            {
                DrawString("Polygon is supported in Farseer Physics Engine");
            }
            else
            {
                DrawString("Polygon is NOT supported in Farseer Physics Engine. Reason: " + returnCode);
            }



            for (int i = 0; i < _vertices.Count; i++)
            {
                Vector2 currentVertex = _vertices[i];
                Vector2 nextVertex    = _vertices.NextVertex(i);

                DebugView.DrawPoint(currentVertex, 0.1f, Color.Yellow);
                DebugView.DrawSegment(currentVertex, nextVertex, Color.Red);
            }

            DebugView.DrawPoint(_vertices.GetCentroid(), 0.1f, Color.Green);

            AABB aabb = _vertices.GetAABB();

            DebugView.DrawAABB(ref aabb, Color.HotPink);


            base.Update(settings);
        }
Ejemplo n.º 4
0
        private static bool ValidatePolygon(Vertices polygon)
        {
            PolygonError errorCode = polygon.CheckPolygon();

            if (errorCode == PolygonError.InvalidAmountOfVertices || errorCode == PolygonError.AreaTooSmall || errorCode == PolygonError.SideTooSmall || errorCode == PolygonError.NotSimple)
                return false;

            if (errorCode == PolygonError.NotCounterClockWise) //NotCounterCloseWise is the last check in CheckPolygon(), thus we don't need to call ValidatePolygon again.
                polygon.Reverse();

            if (errorCode == PolygonError.NotConvex)
            {
                polygon = GiftWrap.GetConvexHull(polygon);
                return ValidatePolygon(polygon);
            }

            return true;
        }
Ejemplo n.º 5
0
        public static List <Vertices> ConvexPartition(Vertices vertices, TriangulationAlgorithm algorithm, bool discardAndFixInvalid = true, float tolerance = 0.001f)
        {
            if (vertices.Count <= 3)
            {
                return new List <Vertices> {
                           vertices
                }
            }
            ;

            List <Vertices> results;

            switch (algorithm)
            {
            case TriangulationAlgorithm.Earclip:
                if (Settings.SkipSanityChecks)
                {
                    Debug.Assert(!vertices.IsCounterClockWise(), "The Earclip algorithm expects the polygon to be clockwise.");
                }
                else
                {
                    if (vertices.IsCounterClockWise())
                    {
                        Vertices temp = new Vertices(vertices);
                        temp.Reverse();
                        results = EarclipDecomposer.ConvexPartition(temp, tolerance);
                    }
                    else
                    {
                        results = EarclipDecomposer.ConvexPartition(vertices, tolerance);
                    }
                }
                break;

            case TriangulationAlgorithm.Bayazit:
                if (Settings.SkipSanityChecks)
                {
                    Debug.Assert(vertices.IsCounterClockWise(), "The polygon is not counter clockwise. This is needed for Bayazit to work correctly.");
                }
                else
                {
                    if (!vertices.IsCounterClockWise())
                    {
                        Vertices temp = new Vertices(vertices);
                        temp.Reverse();
                        results = BayazitDecomposer.ConvexPartition(temp);
                    }
                    else
                    {
                        results = BayazitDecomposer.ConvexPartition(vertices);
                    }
                }
                break;

            case TriangulationAlgorithm.Flipcode:
                if (Settings.SkipSanityChecks)
                {
                    Debug.Assert(vertices.IsCounterClockWise(), "The polygon is not counter clockwise. This is needed for Bayazit to work correctly.");
                }
                else
                {
                    if (!vertices.IsCounterClockWise())
                    {
                        Vertices temp = new Vertices(vertices);
                        temp.Reverse();
                        results = FlipcodeDecomposer.ConvexPartition(temp);
                    }
                    else
                    {
                        results = FlipcodeDecomposer.ConvexPartition(vertices);
                    }
                }
                break;

            case TriangulationAlgorithm.Seidel:
                results = SeidelDecomposer.ConvexPartition(vertices, tolerance);
                break;

            case TriangulationAlgorithm.SeidelTrapezoids:
                results = SeidelDecomposer.ConvexPartitionTrapezoid(vertices, tolerance);
                break;

            case TriangulationAlgorithm.Delauny:
                results = CDTDecomposer.ConvexPartition(vertices);
                break;

            default:
                throw new ArgumentOutOfRangeException("algorithm");
            }

            if (discardAndFixInvalid)
            {
                for (int i = results.Count - 1; i >= 0; i--)
                {
                    Vertices polygon = results[i];

                    PolygonError errorCode = polygon.CheckPolygon();

                    if (errorCode == PolygonError.InvalidAmountOfVertices || errorCode == PolygonError.AreaTooSmall || errorCode == PolygonError.SideTooSmall || errorCode == PolygonError.NotSimple)
                    {
                        results.RemoveAt(i);
                    }
                    else if (errorCode == PolygonError.NotCounterClockWise)
                    {
                        polygon.Reverse();
                    }
                    else if (errorCode == PolygonError.NotConvex)
                    {
                        results[i] = GiftWrap.GetConvexHull(polygon);
                    }
                }
            }

            return(results);
        }
    }